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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
After all this years, it's good to start a new thread
![]() Side work: - Monsters : preparation task (sort, group, and find stats) : 100% - AI script (complete rework in progress) : 50% Main component: - BG1 Monsters : 10% - BG2 Monsters : 0% - BG1 Adventurers: 0% - BG2 Adventurers: 0% At this moment, it seems that I undo some of my previous work (compared to old progress report). This is true, but it isn't the same quality, it is a lot higher now. With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result. This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Currently on Death Knight (aka Demon Knight).
It is nearly done, but I have 2 things that are not perfect yet: - Wall of Ice animation, I can't do new animation so I use existing ones but haven't found yet a good one. Tried Ice Storm but it lasts 3 rounds which doesn't fit Wall of Ice in the way I'm using it (as a wall falling down on enemies, as described in P&P) - Script almost finished : missing dispel magic block and then extensive testing - Looking at all CRE to see if some need specific scripts or stats I have spent quite some time on this monster but it plays an important part in BG1 as the final boss of Durlag's Tower ! All in all, it should be finished tonight ![]() |
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