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Jun 3 2011, 03:41 PM
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#1
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
Monsters will be closed to P&P, somewhere between 2nd and 3rd edition.
I will release a first version in july or august. Optional component "Constitution affects monsters hit points" Monsters will follow fighter table to gain hit points bonus based on their constitution (up to level 9) It's not a P&P rule but it is very logical to me. Let's compare 2 creatures: - a level 8 cleric with 16 constitution : 80 hp - a level 8 polar bear with 19 constitution : 72 hp (64 + 8 according to P&P) A mighty polar bear has less hit points than a cleric! With this component, it would have 104 hp Below major changes for each monsters: (if only minor changes, won't be listed here) APR : attack per round Ankheg Weaker than ingame. Bioware used their special ability "Acidic Enzymes" as a normal ranged attack. In P&P, they can use it once per day in a desperate situation ! - Reduced APR from 2 to 1 as in P&P - Acidic Enzymes change to a spell, can be used once per day - Grab : a melee hit success will entangle target, something described in P&P (ankheg try to attract its victim in the underground) Banshee - Horrific Appearance : fear nearby foes, cast every 6 rounds. Lesser Basilisk - Petrification is now a spell, so it can also attack Greater Basilisk - Petrification is now a spell, so it can also attack - Foul Breath : kill anyone around its mouth if they fail to save, cast every round - Strong stats : beware if you install "Constitution affects monsters hit points", it adds 54 hp, making them very powerful ! Bears - Faster (same speed as humans) - Strong strength and constitution - Hug attack (15% on every attack, damage depends on bear type) - Grizzly (not found in P&P) is between Cave bear and Mountain/Polar bear - Only Black Bears have non magical paws This post has been edited by aigleborgne: Jun 18 2011, 01:26 PM |
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Jun 9 2011, 11:29 AM
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#2
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
Cats (greater)
- Faster (some are really fast like Cheetah) - Better strength and constitution and very high dexterity (usually 19) - Both attack : paws and bite - They can all hide in shadows and move silently, it fits their hunting nature (in P&P, it is mentioned they can stealth) - They are all immune to backstab as cats are almost never surprised (suprised on 1 over a d20 roll) - Rake attack (15% to attack with both rear claws on each paws attack, damage depends on cat) As in all my script, I cannot really made a perfect P&P attack cycle (ie: 2 paws and one bite each round). So each time they attack, they will choose between paws (65%) and bite (35%) Bite is usually 3 times the damage so it makes a difference. Previously, when a monster has different attack, the best one was chosen. So a lion had 3 attack per round, all doing 1-12 damage (bite). Now, it will be 3 paws attacks (1-4) and sometimes 3 bite attacks. This post has been edited by aigleborgne: Jun 10 2011, 06:53 AM |
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aigleborgne Enhanced Monsters Description Jun 3 2011, 03:41 PM
aigleborgne Helmed Horror : more dangerous than before, I... Jun 18 2011, 01:25 PM
aigleborgne Carrion Crawler, Crypt Crawler, Mutated Crawler : ... Jun 18 2011, 04:53 PM
aigleborgne Dogs : many minor changes
Moon Dog : was already ... Jun 27 2011, 08:30 PM
aigleborgne Doppleganger : less powerful
- Reduced APR from 2 ... Sep 6 2011, 06:41 PM
aigleborgne Dryad, Hamadryad : Slightly stronger, I gave them ... Sep 17 2011, 06:44 AM
aigleborgne Aerial Servant :
- Elemental traits (immunity to ... Oct 5 2011, 04:52 PM
aigleborgne Fire Salamander : Slightly better
- Remove breathe... Oct 7 2011, 12:19 PM
aigleborgne Ghoul : like for all undead, they all have proper ... Oct 8 2011, 02:12 PM
aigleborgne This topic is halted, I will release an updated re... Oct 17 2011, 05:59 PM![]() ![]() |
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