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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Hello,
With the help of my editor, I am now able to push things a little further. I will include all BG2 creatures in my mod ![]() Right now, I'm sorting all these creatures, between monsters and adventurers, and removing other ones (bird, cow, merchants, ...) It is a tough work : around 6000 creatures. I've sorted 2400 and it will take me about 2 weeks to sort remaining ones. So I will make 4 components: - BG1 monsters - BG2 monsters - BG1 adventurers - BG2 adventurers Each one will be released when it's done! |
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Post
#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
There are some monsters I can't identify looking at CRE information.
Thus, I can't really do anything for them if I don't know who they are! They will be excluded of my mod unless anyone is interested and wanna identify them. I could make a list but there are not so many. |
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Lo-Fi Version | Time is now: 2nd August 2025 - 09:17 AM |