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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
I am looking for each monsters in Enhanced Monsters component. I've just started this and there are 325 creatures to check.
I have seen some errors in the first one, some problems with mods installed that doesn't work properly with EC, and some scripts behavior I can't fix. Petrification : I try to make it working with The Bigg Tweak Pack. I've always found it stupid that game ends when PC is petrified. Especially when someone in the party can cast stone to flesh just after the fight! AI issue: creatures faster than humans don't attack properly. They catch someone trying to run away but they don't attack at all. I thought they would swing once, run closer, swing again... but no, they don't ! Once target stops, they start attacking. Sarevok : I'm trying to use the nice-looking model from BG1 with a new equipment. But it doesn't work at all. Weapons make game crash. I could eventually use BG2 model, but it is less cool. This post has been edited by aigleborgne: Jul 15 2009, 07:48 PM |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
No, I meant "adventurers" which means every person you can meet or fight in the game.
It is mostly enemy groups but also some people you are not supposed to attack like priest in temple, mage in shops [...] You can expect some challenge if you plan to attack Thalanthyr for example, as he is a level 15 mage protected by 2 golems. Originally, my strategy was to pull and kill those golems one by one and attack the mage after. It was possible because scripts were bad and anyway, Talanthyr don't have a good spellbook. Now, it would be a lot more difficult. Well, almost every creature (monster or adventurer) could be killed by PC party. Some will be designed to be lethal and should be avoided : Shandalar, Cadderly, and Tethtoril.. I really like this one but he is a level 18 priest of Mystra, and is one of the most protected person of the realms. In classic game, he will just kill PC with one big lightning bolt, no matter what. Now he will be more "human" with a good spellbook and immediate intervention of some very powerful allies if his life was in danger. My mod is not made to bring a challenge, but to give right abilities and script to monsters and adventurers so they can defend themselves or attack properly ! How deceptive it was to bring down the thieves guild because of poor scripting... Expect a lot of backstab there, and some surprise! Back to main subject, my initial test wasn't too good : AI script still need a lot of work ! Those tests allowed me to find and correct a few bugs in my editor and see that traps layed by ennemies thieves don't seem to work on PC allies ! Even if my scripts weren't perfect, it wasn't that bad and I have already spent several hours (15+) to improve them ![]() |
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