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> Developper's diary, things I'm doing currently
aigleborgne
post Jul 15 2009, 07:48 PM
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I am looking for each monsters in Enhanced Monsters component. I've just started this and there are 325 creatures to check.
I have seen some errors in the first one, some problems with mods installed that doesn't work properly with EC, and some scripts behavior I can't fix.

Petrification : I try to make it working with The Bigg Tweak Pack. I've always found it stupid that game ends when PC is petrified. Especially when someone in the party can cast stone to flesh just after the fight!

AI issue: creatures faster than humans don't attack properly. They catch someone trying to run away but they don't attack at all. I thought they would swing once, run closer, swing again... but no, they don't !
Once target stops, they start attacking.

Sarevok : I'm trying to use the nice-looking model from BG1 with a new equipment. But it doesn't work at all. Weapons make game crash. I could eventually use BG2 model, but it is less cool.

This post has been edited by aigleborgne: Jul 15 2009, 07:48 PM
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aigleborgne
post Apr 29 2011, 06:22 PM
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Quite some news:
- I have corrected many things and add some features to my editor
- I have vastly improved my class/kit generator (giving everything to a creature)
- I have spend many hours to review and improve AI scripts. It is far from finished but it is a lot better now smile.gif
- I have prepared about 164 adventurers (5 for each class/kit, at levels 6/9/15/20/30). They will be my test cases for AI scripts and class / kits.
- I have added all ingame adventurers in my database

I will need about 2 months to polish my scripts and test a lot those 164 adventurers
In fact, monster component will be delayed after adventurer component.

Once my tests will be done, it will be very quick to make adventurer component, probably 2-3 months

Still, it is slower than I planned, but I'm now able to test things in game, I like it smile.gif
Patience... just patience !

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