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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
I am looking for each monsters in Enhanced Monsters component. I've just started this and there are 325 creatures to check.
I have seen some errors in the first one, some problems with mods installed that doesn't work properly with EC, and some scripts behavior I can't fix. Petrification : I try to make it working with The Bigg Tweak Pack. I've always found it stupid that game ends when PC is petrified. Especially when someone in the party can cast stone to flesh just after the fight! AI issue: creatures faster than humans don't attack properly. They catch someone trying to run away but they don't attack at all. I thought they would swing once, run closer, swing again... but no, they don't ! Once target stops, they start attacking. Sarevok : I'm trying to use the nice-looking model from BG1 with a new equipment. But it doesn't work at all. Weapons make game crash. I could eventually use BG2 model, but it is less cool. This post has been edited by aigleborgne: Jul 15 2009, 07:48 PM |
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Post
#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Following P&P:
Strength : 9 -> 18/80 Dexterity : 9 -> 10 Constitution : 9 -> 17 Hit point : 52 -> 88 Attack per round : 2 -> 1 Resist fire : 25 -> 0 Slower movement rate Script : very basic -> advanced script (for a simple creature, it is just a better targetting system and a tracking system) Weapon : remove ranged weapon, in P&P, they can throw acid one time per day when desperate, so I replace this by an innate ability that they will use when low HP melee weapon is almost identical, but it will entangle target (no save) for 10 seconds as it is supposed to try to bring target under earth. So in conclusion: - less attack per round - no more strong ranged attack - stronger melee attack (with entangle and strength bonus) - better script I've improved my export system to be able to select what I want to export, which is very important since a complete export takes about 15 minutes. I've started to review my AI scripts. A lot of work here but it was needed. I'll need to see how I'll implement spell detection by scripting state (those have changed a lot over the time). Following days will be : - install a new and clean BGTutu - prepare several game saves for testing purpose - basic script review Then this year - huge monsters work - advanced script review - NPC component |
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