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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
I am looking for each monsters in Enhanced Monsters component. I've just started this and there are 325 creatures to check.
I have seen some errors in the first one, some problems with mods installed that doesn't work properly with EC, and some scripts behavior I can't fix. Petrification : I try to make it working with The Bigg Tweak Pack. I've always found it stupid that game ends when PC is petrified. Especially when someone in the party can cast stone to flesh just after the fight! AI issue: creatures faster than humans don't attack properly. They catch someone trying to run away but they don't attack at all. I thought they would swing once, run closer, swing again... but no, they don't ! Once target stops, they start attacking. Sarevok : I'm trying to use the nice-looking model from BG1 with a new equipment. But it doesn't work at all. Weapons make game crash. I could eventually use BG2 model, but it is less cool. This post has been edited by aigleborgne: Jul 15 2009, 07:48 PM |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
A nice evening yesterday : fixing bugs in my editor while editing my first monster : Ankheg, done at 80%
I'm expecting a rate of 5-10 monsters per week. A few of them are very complex and will require a lot more time I was also playing with movement speed to make a table between P&P (2nd edition) and ingame speed. I ended up with something like ingame speed = P&P speed * 0,75 (round on lower integer) Might not be the best method, and since I store P&P movement speed. I'll just have to adjust my table if necessary. |
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