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The Black Wyrm's Lair Terms of Use |
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Post
#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Test Protocol:
-Vista OS, Region/French . -Baldur SOA/TOB /DVD Collector Edition , -Full Install, Official Patch , NO CD, -Mod : CF Weidu-Log -Playing and Testing In TOB . Preamble : Always looking for new mods could customize my avatars in Baldurs Gate, I am delighted to share my impressions about this mod that seems very promising. ![]() Objectives: Initially I'm looking to "pyrotechnics" spells and bare hand fighting types innates habilities (for some of my character, Eg: ) ![]() Also willing to create a Kensai Acid Kit (CF: Weimer), all spells belonging to the "sphere" of the "Acid", also interests me, And those likely to improve the skills of the Fighters (Critical Hits etc ...) or Bards (Spells, Innate), too. Installation : Weidu-Log : // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01 ~M7MULTIKIT/M7MULTIKIT.TP2~ #0 #10 // Core Multikit Files: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #0 // 'Berserker / Assassin' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #1 // 'Kensai / Invoker' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #2 // 'Wizard Slayer / Bounty Hunter' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #3 // 'Berserker / Priest of Talos' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #4 // 'namelist_0 / Swashbuckler' multikit: v0.21 ~SETUP-SPELLPACKB6.TP2~ #0 #1116 // Battlefate ~SETUP-SPELLPACKB6.TP2~ #0 #1119 // Call Upon Faith ~SETUP-SPELLPACKB6.TP2~ #0 #1113 // Doom ~SETUP-SPELLPACKB6.TP2~ #0 #1105 // Entangle ~SETUP-SPELLPACKB6.TP2~ #0 #1131 // Faerie Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1106 // Magical Stone ~SETUP-SPELLPACKB6.TP2~ #0 #1109 // Sanctuary ~SETUP-SPELLPACKB6.TP2~ #0 #1110 // Shillelagh ~SETUP-SPELLPACKB6.TP2~ #0 #1151 // Sunscorch ~SETUP-SPELLPACKB6.TP2~ #0 #1217 // Alicorn Lance ~SETUP-SPELLPACKB6.TP2~ #0 #1223 // Beast Claw ~SETUP-SPELLPACKB6.TP2~ #0 #1203 // Chant ~SETUP-SPELLPACKB6.TP2~ #0 #1206 // Flame Blade ~SETUP-SPELLPACKB6.TP2~ #0 #1242 // Moment ~SETUP-SPELLPACKB6.TP2~ #0 #1243 // Moon Motes ~SETUP-SPELLPACKB6.TP2~ #0 #1246 // Produce Flame ~SETUP-SPELLPACKB6.TP2~ #0 #1250 // Seeking ~SETUP-SPELLPACKB6.TP2~ #0 #1211 // Silence 15' Radius ~SETUP-SPELLPACKB6.TP2~ #0 #1213 // Spiritual Hammer ~SETUP-SPELLPACKB6.TP2~ #0 #1302 // Call Lightning ~SETUP-SPELLPACKB6.TP2~ #0 #1328 // Cloudburst ~SETUP-SPELLPACKB6.TP2~ #0 #1336 // Elysium's Tears ~SETUP-SPELLPACKB6.TP2~ #0 #1313 // Holy Smite, Unholy Blight ~SETUP-SPELLPACKB6.TP2~ #0 #1309 // Invisibility Purge ~SETUP-SPELLPACKB6.TP2~ #0 #1310 // Miscast Magic ~SETUP-SPELLPACKB6.TP2~ #0 #1347 // Mold Touch ~SETUP-SPELLPACKB6.TP2~ #0 #1348 // Moonblade ~SETUP-SPELLPACKB6.TP2~ #0 #1350 // Prayer ~SETUP-SPELLPACKB6.TP2~ #0 #1351 // Random Casualty ~SETUP-SPELLPACKB6.TP2~ #0 #1353 // Spike Growth ~SETUP-SPELLPACKB6.TP2~ #0 #1354 // Storm Shell ~SETUP-SPELLPACKB6.TP2~ #0 #1361 // Wheel of Bones ~SETUP-SPELLPACKB6.TP2~ #0 #1419 // Adamantite Mace ~SETUP-SPELLPACKB6.TP2~ #0 #1422 // Blood Rage ~SETUP-SPELLPACKB6.TP2~ #0 #1427 // Cloud of Pestilence ~SETUP-SPELLPACKB6.TP2~ #0 #1431 // Dimensional Folding ~SETUP-SPELLPACKB6.TP2~ #0 #1405 // Mental Domination ~SETUP-SPELLPACKB6.TP2~ #0 #1449 // Produce Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1453 // Recitation ~SETUP-SPELLPACKB6.TP2~ #0 #1458 // Static Charge ~SETUP-SPELLPACKB6.TP2~ #0 #1459 // Thorn Spray ~SETUP-SPELLPACKB6.TP2~ #0 #1518 // Animal Rage ~SETUP-SPELLPACKB6.TP2~ #0 #1503 // Flame Strike ~SETUP-SPELLPACKB6.TP2~ #0 #1517 // Insect Plague ~SETUP-SPELLPACKB6.TP2~ #0 #1506 // Ironskin ~SETUP-SPELLPACKB6.TP2~ #0 #1535 // Produce Ice ~SETUP-SPELLPACKB6.TP2~ #0 #1539 // Shield of Lathander ~SETUP-SPELLPACKB6.TP2~ #0 #1540 // Smashing Wave ~SETUP-SPELLPACKB6.TP2~ #0 #1541 // Spike Stones ~SETUP-SPELLPACKB6.TP2~ #0 #1515 // Undead Ward ~SETUP-SPELLPACKB6.TP2~ #0 #1544 // Wall of Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1603 // Blade Barrier ~SETUP-SPELLPACKB6.TP2~ #0 #1621 // Entropy Shield ~SETUP-SPELLPACKB6.TP2~ #0 #1628 // Hammer of Retribution ~SETUP-SPELLPACKB6.TP2~ #0 #1637 // Seclusion ~SETUP-SPELLPACKB6.TP2~ #0 #1614 // Sol's Searing Orb ~SETUP-SPELLPACKB6.TP2~ #0 #1645 // Whirlwind ~SETUP-SPELLPACKB6.TP2~ #0 #1720 // Earthquake ~SETUP-SPELLPACKB6.TP2~ #0 #1705 // Fire Storm ~SETUP-SPELLPACKB6.TP2~ #0 #1740 // Greater Shield of Lathander ~SETUP-SPELLPACKB6.TP2~ #0 #1743 // Mist of Eldath ~SETUP-SPELLPACKB6.TP2~ #0 #1716 // Spacewarp ~SETUP-SPELLPACKB6.TP2~ #0 #1728 // Implosion ~SETUP-SPELLPACKB6.TP2~ #0 #2102 // Armor ~SETUP-SPELLPACKB6.TP2~ #0 #2103 // Burning Hands ~SETUP-SPELLPACKB6.TP2~ #0 #2104 // Charm Person and Charm Person or Mammal ~SETUP-SPELLPACKB6.TP2~ #0 #2117 // Chill Touch ~SETUP-SPELLPACKB6.TP2~ #0 #2105 // Color Spray ~SETUP-SPELLPACKB6.TP2~ #0 #2107 // Friends ~SETUP-SPELLPACKB6.TP2~ #0 #2119 // Larloch's Minor Drain ~SETUP-SPELLPACKB6.TP2~ #0 #2116 // Sleep ~SETUP-SPELLPACKB6.TP2~ #0 #2125 // Spook ~SETUP-SPELLPACKB6.TP2~ #0 #2217 // Agannazar's Scorcher ~SETUP-SPELLPACKB6.TP2~ #0 #2203 // Detect Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2204 // Fog Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2238 // Gedlee's Electric Loop ~SETUP-SPELLPACKB6.TP2~ #0 #2224 // Glitterdust ~SETUP-SPELLPACKB6.TP2~ #0 #2240 // Hypnotic Pattern ~SETUP-SPELLPACKB6.TP2~ #0 #2207 // Knock ~SETUP-SPELLPACKB6.TP2~ #0 #2211 // Melf's Acid Arrow ~SETUP-SPELLPACKB6.TP2~ #0 #2253 // Pyrotechnics (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2213 // Stinking Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2219 // Vocalize ~SETUP-SPELLPACKB6.TP2~ #0 #2215 // Web ~SETUP-SPELLPACKB6.TP2~ #0 #2304 // Fireball ~SETUP-SPELLPACKB6.TP2~ #0 #2303 // Flame Arrow ~SETUP-SPELLPACKB6.TP2~ #0 #2317 // Ghost Armor ~SETUP-SPELLPACKB6.TP2~ #0 #2307 // Invisibility 10-foot radius ~SETUP-SPELLPACKB6.TP2~ #0 #2308 // Lightning Bolt ~SETUP-SPELLPACKB6.TP2~ #0 #2314 // Vampiric Touch ~SETUP-SPELLPACKB6.TP2~ #0 #2315 // Wraithform ~SETUP-SPELLPACKB6.TP2~ #0 #2401 // Confusion (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2402 // Dimension Door ~SETUP-SPELLPACKB6.TP2~ #0 #2404 // Ice Storm ~SETUP-SPELLPACKB6.TP2~ #0 #2450 // Mordenkainen's Force Missiles ~SETUP-SPELLPACKB6.TP2~ #0 #2405 // Improved Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2413 // Otiluke's Resilient Sphere ~SETUP-SPELLPACKB6.TP2~ #0 #2459 // Shout ~SETUP-SPELLPACKB6.TP2~ #0 #2425 // Wizard Eye ~SETUP-SPELLPACKB6.TP2~ #0 #2501 // Animate Dead (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2508 // Chaos ~SETUP-SPELLPACKB6.TP2~ #0 #2502 // Cloudkill ~SETUP-SPELLPACKB6.TP2~ #0 #2503 // Cone of Cold ~SETUP-SPELLPACKB6.TP2~ #0 #2506 // Domination ~SETUP-SPELLPACKB6.TP2~ #0 #2511 // Invulnerability to Normal Weapons and Invulnerability to Magical Weapons (formerly called Protection from Normal/Magical Weapons) ~SETUP-SPELLPACKB6.TP2~ #0 #2514 // Lower Resistance ~SETUP-SPELLPACKB6.TP2~ #0 #2505 // Shadow Door ~SETUP-SPELLPACKB6.TP2~ #0 #2549 // Shroud of Flame ~SETUP-SPELLPACKB6.TP2~ #0 #2615 // Chain Lightning ~SETUP-SPELLPACKB6.TP2~ #0 #2614 // Death Fog ~SETUP-SPELLPACKB6.TP2~ #0 #2605 // Death Spell ~SETUP-SPELLPACKB6.TP2~ #0 #2616 // Disintegrate ~SETUP-SPELLPACKB6.TP2~ #0 #2607 // Mislead ~SETUP-SPELLPACKB6.TP2~ #0 #2648 // Reincarnation (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2731 // Charm Plants ~SETUP-SPELLPACKB6.TP2~ #0 #2713 // Finger of Death (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2736 // Guardian Mantle ~SETUP-SPELLPACKB6.TP2~ #0 #2721 // Mass Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2716 // Mordenkainen's Sword ~SETUP-SPELLPACKB6.TP2~ #0 #2743 // Persistence ~SETUP-SPELLPACKB6.TP2~ #0 #2714 // Prismatic Spray ~SETUP-SPELLPACKB6.TP2~ #0 #2812 // Abi-Dalzim's Horrid Wilting ~SETUP-SPELLPACKB6.TP2~ #0 #2821 // Deathbolt ~SETUP-SPELLPACKB6.TP2~ #0 #2827 // Great Shout ~SETUP-SPELLPACKB6.TP2~ #0 #2810 // Incendiary Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2915 // Black Blade of Disaster ~SETUP-SPELLPACKB6.TP2~ #0 #2911 // Meteor Swarm ~SETUP-SPELLPACKB6.TP2~ #0 #2912 // Power Word, Kill ~SETUP-SPELLPACKB6.TP2~ #0 #2909 // Time Stop ~SETUP-SPELLPACKB6.TP2~ #0 #2913 // Wail of the Banshee [-No Spoiler Available ? ![]() -During installation, sometimes Weidu says : "not found space for ...": ![]() In Game : While some spells really forced admiration: In particular: -Hypnotic Patterns ![]() ![]() However, the bams, are designated in a manner different ![]() Bugs None yet Even if the game crashed, when I wanted to cast two spells in quick succession, but I have to try again to make sure this is not my PC that is causing the bug ... To Be Continued ... ![]() -------------------- -In Progress-
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Post
#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
In fact I talk about the implementation/protocol of the test and not the valuation method (done) .
Yes, I am considering, (compared to the number of speels to be tested: more than a hundred), using the method of : The Infinite Speel ... By "Deratiseur" : "The Speel that can launch all other indefinitely and quickly" : With DLTCEP, "Create a spell with casting time 0, target "self" and the following effects: 188, cleasing aura (chaining), duration :"permanent after death" 189, casting time modifier (reduction of cast time), value 10, duration :"permanent after death" 261, spell, restore lost spell (recovery of forgotten speel), lvl 9, type 1 Copy of 261 add-paste from 261 add-paste from 261 add-paste from 261 add-paste from 261 add-paste from 261 add-paste from 261 So you have a spell, which when run, will have two effects: 1: Gives you chaining and reduction of cast time of all spells you start at 0 for infinite duration. 2: It restores as spells that you did copy and paste the effect 261. Once this spell started , you can cast in one minute all the spells from your folder/directory. Ideal for testing, as I've done a hundred spells ^ ^ Add this spell to test at your testing character with Shadowkeeper or console. For an even better test, save or export the character (he keeps the effects because they are "permanent after death), and give it by Shadowkeeper a total of 12 memorized spells per level. ^ ^ " [...] Also, I intend to use this method, what do you think about ? source : (in french) http://weiducommando.forumsactifs.com/t636...r-moddeur-malin http://weiducommando.forumsactifs.com/t675...tous-les-autres This post has been edited by salomonkane: Mar 7 2011, 12:49 PM -------------------- -In Progress-
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#3
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Also, I intend to use this method, what do you think about ? Sure, sounds great. -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 6th October 2025 - 10:50 PM |