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The Black Wyrm's Lair Terms of Use |
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Post
#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Test Protocol:
-Vista OS, Region/French . -Baldur SOA/TOB /DVD Collector Edition , -Full Install, Official Patch , NO CD, -Mod : CF Weidu-Log -Playing and Testing In TOB . Preamble : Always looking for new mods could customize my avatars in Baldurs Gate, I am delighted to share my impressions about this mod that seems very promising. ![]() Objectives: Initially I'm looking to "pyrotechnics" spells and bare hand fighting types innates habilities (for some of my character, Eg: ) ![]() Also willing to create a Kensai Acid Kit (CF: Weimer), all spells belonging to the "sphere" of the "Acid", also interests me, And those likely to improve the skills of the Fighters (Critical Hits etc ...) or Bards (Spells, Innate), too. Installation : Weidu-Log : // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01 ~M7MULTIKIT/M7MULTIKIT.TP2~ #0 #10 // Core Multikit Files: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #0 // 'Berserker / Assassin' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #1 // 'Kensai / Invoker' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #2 // 'Wizard Slayer / Bounty Hunter' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #3 // 'Berserker / Priest of Talos' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #4 // 'namelist_0 / Swashbuckler' multikit: v0.21 ~SETUP-SPELLPACKB6.TP2~ #0 #1116 // Battlefate ~SETUP-SPELLPACKB6.TP2~ #0 #1119 // Call Upon Faith ~SETUP-SPELLPACKB6.TP2~ #0 #1113 // Doom ~SETUP-SPELLPACKB6.TP2~ #0 #1105 // Entangle ~SETUP-SPELLPACKB6.TP2~ #0 #1131 // Faerie Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1106 // Magical Stone ~SETUP-SPELLPACKB6.TP2~ #0 #1109 // Sanctuary ~SETUP-SPELLPACKB6.TP2~ #0 #1110 // Shillelagh ~SETUP-SPELLPACKB6.TP2~ #0 #1151 // Sunscorch ~SETUP-SPELLPACKB6.TP2~ #0 #1217 // Alicorn Lance ~SETUP-SPELLPACKB6.TP2~ #0 #1223 // Beast Claw ~SETUP-SPELLPACKB6.TP2~ #0 #1203 // Chant ~SETUP-SPELLPACKB6.TP2~ #0 #1206 // Flame Blade ~SETUP-SPELLPACKB6.TP2~ #0 #1242 // Moment ~SETUP-SPELLPACKB6.TP2~ #0 #1243 // Moon Motes ~SETUP-SPELLPACKB6.TP2~ #0 #1246 // Produce Flame ~SETUP-SPELLPACKB6.TP2~ #0 #1250 // Seeking ~SETUP-SPELLPACKB6.TP2~ #0 #1211 // Silence 15' Radius ~SETUP-SPELLPACKB6.TP2~ #0 #1213 // Spiritual Hammer ~SETUP-SPELLPACKB6.TP2~ #0 #1302 // Call Lightning ~SETUP-SPELLPACKB6.TP2~ #0 #1328 // Cloudburst ~SETUP-SPELLPACKB6.TP2~ #0 #1336 // Elysium's Tears ~SETUP-SPELLPACKB6.TP2~ #0 #1313 // Holy Smite, Unholy Blight ~SETUP-SPELLPACKB6.TP2~ #0 #1309 // Invisibility Purge ~SETUP-SPELLPACKB6.TP2~ #0 #1310 // Miscast Magic ~SETUP-SPELLPACKB6.TP2~ #0 #1347 // Mold Touch ~SETUP-SPELLPACKB6.TP2~ #0 #1348 // Moonblade ~SETUP-SPELLPACKB6.TP2~ #0 #1350 // Prayer ~SETUP-SPELLPACKB6.TP2~ #0 #1351 // Random Casualty ~SETUP-SPELLPACKB6.TP2~ #0 #1353 // Spike Growth ~SETUP-SPELLPACKB6.TP2~ #0 #1354 // Storm Shell ~SETUP-SPELLPACKB6.TP2~ #0 #1361 // Wheel of Bones ~SETUP-SPELLPACKB6.TP2~ #0 #1419 // Adamantite Mace ~SETUP-SPELLPACKB6.TP2~ #0 #1422 // Blood Rage ~SETUP-SPELLPACKB6.TP2~ #0 #1427 // Cloud of Pestilence ~SETUP-SPELLPACKB6.TP2~ #0 #1431 // Dimensional Folding ~SETUP-SPELLPACKB6.TP2~ #0 #1405 // Mental Domination ~SETUP-SPELLPACKB6.TP2~ #0 #1449 // Produce Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1453 // Recitation ~SETUP-SPELLPACKB6.TP2~ #0 #1458 // Static Charge ~SETUP-SPELLPACKB6.TP2~ #0 #1459 // Thorn Spray ~SETUP-SPELLPACKB6.TP2~ #0 #1518 // Animal Rage ~SETUP-SPELLPACKB6.TP2~ #0 #1503 // Flame Strike ~SETUP-SPELLPACKB6.TP2~ #0 #1517 // Insect Plague ~SETUP-SPELLPACKB6.TP2~ #0 #1506 // Ironskin ~SETUP-SPELLPACKB6.TP2~ #0 #1535 // Produce Ice ~SETUP-SPELLPACKB6.TP2~ #0 #1539 // Shield of Lathander ~SETUP-SPELLPACKB6.TP2~ #0 #1540 // Smashing Wave ~SETUP-SPELLPACKB6.TP2~ #0 #1541 // Spike Stones ~SETUP-SPELLPACKB6.TP2~ #0 #1515 // Undead Ward ~SETUP-SPELLPACKB6.TP2~ #0 #1544 // Wall of Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1603 // Blade Barrier ~SETUP-SPELLPACKB6.TP2~ #0 #1621 // Entropy Shield ~SETUP-SPELLPACKB6.TP2~ #0 #1628 // Hammer of Retribution ~SETUP-SPELLPACKB6.TP2~ #0 #1637 // Seclusion ~SETUP-SPELLPACKB6.TP2~ #0 #1614 // Sol's Searing Orb ~SETUP-SPELLPACKB6.TP2~ #0 #1645 // Whirlwind ~SETUP-SPELLPACKB6.TP2~ #0 #1720 // Earthquake ~SETUP-SPELLPACKB6.TP2~ #0 #1705 // Fire Storm ~SETUP-SPELLPACKB6.TP2~ #0 #1740 // Greater Shield of Lathander ~SETUP-SPELLPACKB6.TP2~ #0 #1743 // Mist of Eldath ~SETUP-SPELLPACKB6.TP2~ #0 #1716 // Spacewarp ~SETUP-SPELLPACKB6.TP2~ #0 #1728 // Implosion ~SETUP-SPELLPACKB6.TP2~ #0 #2102 // Armor ~SETUP-SPELLPACKB6.TP2~ #0 #2103 // Burning Hands ~SETUP-SPELLPACKB6.TP2~ #0 #2104 // Charm Person and Charm Person or Mammal ~SETUP-SPELLPACKB6.TP2~ #0 #2117 // Chill Touch ~SETUP-SPELLPACKB6.TP2~ #0 #2105 // Color Spray ~SETUP-SPELLPACKB6.TP2~ #0 #2107 // Friends ~SETUP-SPELLPACKB6.TP2~ #0 #2119 // Larloch's Minor Drain ~SETUP-SPELLPACKB6.TP2~ #0 #2116 // Sleep ~SETUP-SPELLPACKB6.TP2~ #0 #2125 // Spook ~SETUP-SPELLPACKB6.TP2~ #0 #2217 // Agannazar's Scorcher ~SETUP-SPELLPACKB6.TP2~ #0 #2203 // Detect Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2204 // Fog Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2238 // Gedlee's Electric Loop ~SETUP-SPELLPACKB6.TP2~ #0 #2224 // Glitterdust ~SETUP-SPELLPACKB6.TP2~ #0 #2240 // Hypnotic Pattern ~SETUP-SPELLPACKB6.TP2~ #0 #2207 // Knock ~SETUP-SPELLPACKB6.TP2~ #0 #2211 // Melf's Acid Arrow ~SETUP-SPELLPACKB6.TP2~ #0 #2253 // Pyrotechnics (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2213 // Stinking Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2219 // Vocalize ~SETUP-SPELLPACKB6.TP2~ #0 #2215 // Web ~SETUP-SPELLPACKB6.TP2~ #0 #2304 // Fireball ~SETUP-SPELLPACKB6.TP2~ #0 #2303 // Flame Arrow ~SETUP-SPELLPACKB6.TP2~ #0 #2317 // Ghost Armor ~SETUP-SPELLPACKB6.TP2~ #0 #2307 // Invisibility 10-foot radius ~SETUP-SPELLPACKB6.TP2~ #0 #2308 // Lightning Bolt ~SETUP-SPELLPACKB6.TP2~ #0 #2314 // Vampiric Touch ~SETUP-SPELLPACKB6.TP2~ #0 #2315 // Wraithform ~SETUP-SPELLPACKB6.TP2~ #0 #2401 // Confusion (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2402 // Dimension Door ~SETUP-SPELLPACKB6.TP2~ #0 #2404 // Ice Storm ~SETUP-SPELLPACKB6.TP2~ #0 #2450 // Mordenkainen's Force Missiles ~SETUP-SPELLPACKB6.TP2~ #0 #2405 // Improved Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2413 // Otiluke's Resilient Sphere ~SETUP-SPELLPACKB6.TP2~ #0 #2459 // Shout ~SETUP-SPELLPACKB6.TP2~ #0 #2425 // Wizard Eye ~SETUP-SPELLPACKB6.TP2~ #0 #2501 // Animate Dead (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2508 // Chaos ~SETUP-SPELLPACKB6.TP2~ #0 #2502 // Cloudkill ~SETUP-SPELLPACKB6.TP2~ #0 #2503 // Cone of Cold ~SETUP-SPELLPACKB6.TP2~ #0 #2506 // Domination ~SETUP-SPELLPACKB6.TP2~ #0 #2511 // Invulnerability to Normal Weapons and Invulnerability to Magical Weapons (formerly called Protection from Normal/Magical Weapons) ~SETUP-SPELLPACKB6.TP2~ #0 #2514 // Lower Resistance ~SETUP-SPELLPACKB6.TP2~ #0 #2505 // Shadow Door ~SETUP-SPELLPACKB6.TP2~ #0 #2549 // Shroud of Flame ~SETUP-SPELLPACKB6.TP2~ #0 #2615 // Chain Lightning ~SETUP-SPELLPACKB6.TP2~ #0 #2614 // Death Fog ~SETUP-SPELLPACKB6.TP2~ #0 #2605 // Death Spell ~SETUP-SPELLPACKB6.TP2~ #0 #2616 // Disintegrate ~SETUP-SPELLPACKB6.TP2~ #0 #2607 // Mislead ~SETUP-SPELLPACKB6.TP2~ #0 #2648 // Reincarnation (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2731 // Charm Plants ~SETUP-SPELLPACKB6.TP2~ #0 #2713 // Finger of Death (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2736 // Guardian Mantle ~SETUP-SPELLPACKB6.TP2~ #0 #2721 // Mass Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2716 // Mordenkainen's Sword ~SETUP-SPELLPACKB6.TP2~ #0 #2743 // Persistence ~SETUP-SPELLPACKB6.TP2~ #0 #2714 // Prismatic Spray ~SETUP-SPELLPACKB6.TP2~ #0 #2812 // Abi-Dalzim's Horrid Wilting ~SETUP-SPELLPACKB6.TP2~ #0 #2821 // Deathbolt ~SETUP-SPELLPACKB6.TP2~ #0 #2827 // Great Shout ~SETUP-SPELLPACKB6.TP2~ #0 #2810 // Incendiary Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2915 // Black Blade of Disaster ~SETUP-SPELLPACKB6.TP2~ #0 #2911 // Meteor Swarm ~SETUP-SPELLPACKB6.TP2~ #0 #2912 // Power Word, Kill ~SETUP-SPELLPACKB6.TP2~ #0 #2909 // Time Stop ~SETUP-SPELLPACKB6.TP2~ #0 #2913 // Wail of the Banshee [-No Spoiler Available ? ![]() -During installation, sometimes Weidu says : "not found space for ...": ![]() In Game : While some spells really forced admiration: In particular: -Hypnotic Patterns ![]() ![]() However, the bams, are designated in a manner different ![]() Bugs None yet Even if the game crashed, when I wanted to cast two spells in quick succession, but I have to try again to make sure this is not my PC that is causing the bug ... To Be Continued ... ![]() -------------------- -In Progress-
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Post
#2
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![]() Master of energies ![]() Council Member Posts: 3327 Joined: 9-July 04 From: Magyarország ![]() |
I suppose your problem is that you don't have access to it, because you aren't a Privileged Visitor of BWL. I copied the contents for you. The posts that start from the position of your link are as follows:
Tervadh's post: I think there's a better way to do this than inflating baldur.bcs which is already bloated enough on most installs due to extraneous talking weapons, etc. I'm just hypothesizing here, since I haven't really tested any of this, but you could, for example, give the weapon an ability to cast a custom spell (at caster's level rather than at a specified level). In turn, that spell would have "required level" headers which would get more powerful as level increased. And so at a certain level, the wielder could invoke the spell which could add a new ability to the sword (or, more likely, replace it with a more powerful version). Like I said, untested, but I think you could do it with opcodes #112 (remove specific item) and #143 (create item in slot). igi's post: I covered this in a tutorial around 5 years ago (if not more). The tutorial doesn't seem to be online anywhere (I'll upload it to TBG when I get my PC set up - I have a copy of it locally), but the concept item is still available: http://www.teambg.eu/memberpages/igi/mods/.../iiarmt(00).zip - it's armor that automatically changes colour based on the level of whoever has it equipped, with no scripting. The concept can easily be extended to something more useful than demonstrative. pasco95's post: Thanks igi, I haven't implemented this in the game but I had a look at your files and it looks like this is the sort of thing i'm looking for. Are you able to email me the tute? Small side track, does anyone know of an extended Paladin stronghold mod out there? I can't help but feel a bit ripped off everytime I play the game and do the paladin stronghold, it's too short, too easy and the reward at the end is too powerful that early in the game IMO, that's why I want to implement something like this in the game or even do an extended Paladin stronghold mod myself but i've a notoriuosly short attention span and rarely get any of my ideas past that, an idea! Thanks for your help guys, I do like Sikret's idea of summoning a divine being to grant extra powers to the sword when you hit certain conditions, a certain level or fulfilling certain aspects of a quest, makes you have to prove you are worthy of wielding it. -------------------- Mental harmony dispels the darkness.
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Lo-Fi Version | Time is now: 6th October 2025 - 10:51 PM |