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The Black Wyrm's Lair Terms of Use |
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Post
#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Test Protocol:
-Vista OS, Region/French . -Baldur SOA/TOB /DVD Collector Edition , -Full Install, Official Patch , NO CD, -Mod : CF Weidu-Log -Playing and Testing In TOB . Preamble : Always looking for new mods could customize my avatars in Baldurs Gate, I am delighted to share my impressions about this mod that seems very promising. ![]() Objectives: Initially I'm looking to "pyrotechnics" spells and bare hand fighting types innates habilities (for some of my character, Eg: ) ![]() Also willing to create a Kensai Acid Kit (CF: Weimer), all spells belonging to the "sphere" of the "Acid", also interests me, And those likely to improve the skills of the Fighters (Critical Hits etc ...) or Bards (Spells, Innate), too. Installation : Weidu-Log : // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01 ~M7MULTIKIT/M7MULTIKIT.TP2~ #0 #10 // Core Multikit Files: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #0 // 'Berserker / Assassin' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #1 // 'Kensai / Invoker' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #2 // 'Wizard Slayer / Bounty Hunter' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #3 // 'Berserker / Priest of Talos' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #4 // 'namelist_0 / Swashbuckler' multikit: v0.21 ~SETUP-SPELLPACKB6.TP2~ #0 #1116 // Battlefate ~SETUP-SPELLPACKB6.TP2~ #0 #1119 // Call Upon Faith ~SETUP-SPELLPACKB6.TP2~ #0 #1113 // Doom ~SETUP-SPELLPACKB6.TP2~ #0 #1105 // Entangle ~SETUP-SPELLPACKB6.TP2~ #0 #1131 // Faerie Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1106 // Magical Stone ~SETUP-SPELLPACKB6.TP2~ #0 #1109 // Sanctuary ~SETUP-SPELLPACKB6.TP2~ #0 #1110 // Shillelagh ~SETUP-SPELLPACKB6.TP2~ #0 #1151 // Sunscorch ~SETUP-SPELLPACKB6.TP2~ #0 #1217 // Alicorn Lance ~SETUP-SPELLPACKB6.TP2~ #0 #1223 // Beast Claw ~SETUP-SPELLPACKB6.TP2~ #0 #1203 // Chant ~SETUP-SPELLPACKB6.TP2~ #0 #1206 // Flame Blade ~SETUP-SPELLPACKB6.TP2~ #0 #1242 // Moment ~SETUP-SPELLPACKB6.TP2~ #0 #1243 // Moon Motes ~SETUP-SPELLPACKB6.TP2~ #0 #1246 // Produce Flame ~SETUP-SPELLPACKB6.TP2~ #0 #1250 // Seeking ~SETUP-SPELLPACKB6.TP2~ #0 #1211 // Silence 15' Radius ~SETUP-SPELLPACKB6.TP2~ #0 #1213 // Spiritual Hammer ~SETUP-SPELLPACKB6.TP2~ #0 #1302 // Call Lightning ~SETUP-SPELLPACKB6.TP2~ #0 #1328 // Cloudburst ~SETUP-SPELLPACKB6.TP2~ #0 #1336 // Elysium's Tears ~SETUP-SPELLPACKB6.TP2~ #0 #1313 // Holy Smite, Unholy Blight ~SETUP-SPELLPACKB6.TP2~ #0 #1309 // Invisibility Purge ~SETUP-SPELLPACKB6.TP2~ #0 #1310 // Miscast Magic ~SETUP-SPELLPACKB6.TP2~ #0 #1347 // Mold Touch ~SETUP-SPELLPACKB6.TP2~ #0 #1348 // Moonblade ~SETUP-SPELLPACKB6.TP2~ #0 #1350 // Prayer ~SETUP-SPELLPACKB6.TP2~ #0 #1351 // Random Casualty ~SETUP-SPELLPACKB6.TP2~ #0 #1353 // Spike Growth ~SETUP-SPELLPACKB6.TP2~ #0 #1354 // Storm Shell ~SETUP-SPELLPACKB6.TP2~ #0 #1361 // Wheel of Bones ~SETUP-SPELLPACKB6.TP2~ #0 #1419 // Adamantite Mace ~SETUP-SPELLPACKB6.TP2~ #0 #1422 // Blood Rage ~SETUP-SPELLPACKB6.TP2~ #0 #1427 // Cloud of Pestilence ~SETUP-SPELLPACKB6.TP2~ #0 #1431 // Dimensional Folding ~SETUP-SPELLPACKB6.TP2~ #0 #1405 // Mental Domination ~SETUP-SPELLPACKB6.TP2~ #0 #1449 // Produce Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1453 // Recitation ~SETUP-SPELLPACKB6.TP2~ #0 #1458 // Static Charge ~SETUP-SPELLPACKB6.TP2~ #0 #1459 // Thorn Spray ~SETUP-SPELLPACKB6.TP2~ #0 #1518 // Animal Rage ~SETUP-SPELLPACKB6.TP2~ #0 #1503 // Flame Strike ~SETUP-SPELLPACKB6.TP2~ #0 #1517 // Insect Plague ~SETUP-SPELLPACKB6.TP2~ #0 #1506 // Ironskin ~SETUP-SPELLPACKB6.TP2~ #0 #1535 // Produce Ice ~SETUP-SPELLPACKB6.TP2~ #0 #1539 // Shield of Lathander ~SETUP-SPELLPACKB6.TP2~ #0 #1540 // Smashing Wave ~SETUP-SPELLPACKB6.TP2~ #0 #1541 // Spike Stones ~SETUP-SPELLPACKB6.TP2~ #0 #1515 // Undead Ward ~SETUP-SPELLPACKB6.TP2~ #0 #1544 // Wall of Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1603 // Blade Barrier ~SETUP-SPELLPACKB6.TP2~ #0 #1621 // Entropy Shield ~SETUP-SPELLPACKB6.TP2~ #0 #1628 // Hammer of Retribution ~SETUP-SPELLPACKB6.TP2~ #0 #1637 // Seclusion ~SETUP-SPELLPACKB6.TP2~ #0 #1614 // Sol's Searing Orb ~SETUP-SPELLPACKB6.TP2~ #0 #1645 // Whirlwind ~SETUP-SPELLPACKB6.TP2~ #0 #1720 // Earthquake ~SETUP-SPELLPACKB6.TP2~ #0 #1705 // Fire Storm ~SETUP-SPELLPACKB6.TP2~ #0 #1740 // Greater Shield of Lathander ~SETUP-SPELLPACKB6.TP2~ #0 #1743 // Mist of Eldath ~SETUP-SPELLPACKB6.TP2~ #0 #1716 // Spacewarp ~SETUP-SPELLPACKB6.TP2~ #0 #1728 // Implosion ~SETUP-SPELLPACKB6.TP2~ #0 #2102 // Armor ~SETUP-SPELLPACKB6.TP2~ #0 #2103 // Burning Hands ~SETUP-SPELLPACKB6.TP2~ #0 #2104 // Charm Person and Charm Person or Mammal ~SETUP-SPELLPACKB6.TP2~ #0 #2117 // Chill Touch ~SETUP-SPELLPACKB6.TP2~ #0 #2105 // Color Spray ~SETUP-SPELLPACKB6.TP2~ #0 #2107 // Friends ~SETUP-SPELLPACKB6.TP2~ #0 #2119 // Larloch's Minor Drain ~SETUP-SPELLPACKB6.TP2~ #0 #2116 // Sleep ~SETUP-SPELLPACKB6.TP2~ #0 #2125 // Spook ~SETUP-SPELLPACKB6.TP2~ #0 #2217 // Agannazar's Scorcher ~SETUP-SPELLPACKB6.TP2~ #0 #2203 // Detect Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2204 // Fog Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2238 // Gedlee's Electric Loop ~SETUP-SPELLPACKB6.TP2~ #0 #2224 // Glitterdust ~SETUP-SPELLPACKB6.TP2~ #0 #2240 // Hypnotic Pattern ~SETUP-SPELLPACKB6.TP2~ #0 #2207 // Knock ~SETUP-SPELLPACKB6.TP2~ #0 #2211 // Melf's Acid Arrow ~SETUP-SPELLPACKB6.TP2~ #0 #2253 // Pyrotechnics (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2213 // Stinking Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2219 // Vocalize ~SETUP-SPELLPACKB6.TP2~ #0 #2215 // Web ~SETUP-SPELLPACKB6.TP2~ #0 #2304 // Fireball ~SETUP-SPELLPACKB6.TP2~ #0 #2303 // Flame Arrow ~SETUP-SPELLPACKB6.TP2~ #0 #2317 // Ghost Armor ~SETUP-SPELLPACKB6.TP2~ #0 #2307 // Invisibility 10-foot radius ~SETUP-SPELLPACKB6.TP2~ #0 #2308 // Lightning Bolt ~SETUP-SPELLPACKB6.TP2~ #0 #2314 // Vampiric Touch ~SETUP-SPELLPACKB6.TP2~ #0 #2315 // Wraithform ~SETUP-SPELLPACKB6.TP2~ #0 #2401 // Confusion (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2402 // Dimension Door ~SETUP-SPELLPACKB6.TP2~ #0 #2404 // Ice Storm ~SETUP-SPELLPACKB6.TP2~ #0 #2450 // Mordenkainen's Force Missiles ~SETUP-SPELLPACKB6.TP2~ #0 #2405 // Improved Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2413 // Otiluke's Resilient Sphere ~SETUP-SPELLPACKB6.TP2~ #0 #2459 // Shout ~SETUP-SPELLPACKB6.TP2~ #0 #2425 // Wizard Eye ~SETUP-SPELLPACKB6.TP2~ #0 #2501 // Animate Dead (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2508 // Chaos ~SETUP-SPELLPACKB6.TP2~ #0 #2502 // Cloudkill ~SETUP-SPELLPACKB6.TP2~ #0 #2503 // Cone of Cold ~SETUP-SPELLPACKB6.TP2~ #0 #2506 // Domination ~SETUP-SPELLPACKB6.TP2~ #0 #2511 // Invulnerability to Normal Weapons and Invulnerability to Magical Weapons (formerly called Protection from Normal/Magical Weapons) ~SETUP-SPELLPACKB6.TP2~ #0 #2514 // Lower Resistance ~SETUP-SPELLPACKB6.TP2~ #0 #2505 // Shadow Door ~SETUP-SPELLPACKB6.TP2~ #0 #2549 // Shroud of Flame ~SETUP-SPELLPACKB6.TP2~ #0 #2615 // Chain Lightning ~SETUP-SPELLPACKB6.TP2~ #0 #2614 // Death Fog ~SETUP-SPELLPACKB6.TP2~ #0 #2605 // Death Spell ~SETUP-SPELLPACKB6.TP2~ #0 #2616 // Disintegrate ~SETUP-SPELLPACKB6.TP2~ #0 #2607 // Mislead ~SETUP-SPELLPACKB6.TP2~ #0 #2648 // Reincarnation (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2731 // Charm Plants ~SETUP-SPELLPACKB6.TP2~ #0 #2713 // Finger of Death (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2736 // Guardian Mantle ~SETUP-SPELLPACKB6.TP2~ #0 #2721 // Mass Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2716 // Mordenkainen's Sword ~SETUP-SPELLPACKB6.TP2~ #0 #2743 // Persistence ~SETUP-SPELLPACKB6.TP2~ #0 #2714 // Prismatic Spray ~SETUP-SPELLPACKB6.TP2~ #0 #2812 // Abi-Dalzim's Horrid Wilting ~SETUP-SPELLPACKB6.TP2~ #0 #2821 // Deathbolt ~SETUP-SPELLPACKB6.TP2~ #0 #2827 // Great Shout ~SETUP-SPELLPACKB6.TP2~ #0 #2810 // Incendiary Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2915 // Black Blade of Disaster ~SETUP-SPELLPACKB6.TP2~ #0 #2911 // Meteor Swarm ~SETUP-SPELLPACKB6.TP2~ #0 #2912 // Power Word, Kill ~SETUP-SPELLPACKB6.TP2~ #0 #2909 // Time Stop ~SETUP-SPELLPACKB6.TP2~ #0 #2913 // Wail of the Banshee [-No Spoiler Available ? ![]() -During installation, sometimes Weidu says : "not found space for ...": ![]() In Game : While some spells really forced admiration: In particular: -Hypnotic Patterns ![]() ![]() However, the bams, are designated in a manner different ![]() Bugs None yet Even if the game crashed, when I wanted to cast two spells in quick succession, but I have to try again to make sure this is not my PC that is causing the bug ... To Be Continued ... ![]() -------------------- -In Progress-
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Post
#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
About Speels Informations :
![]() I confess myself not ever really interested/understand the game stats in BG (THACO, Bonus, Resistances ...), Also, Regarding the statistical aspects and role-play about the spells (School, Level, Range, Duration, etc) : 1)What are the criteria that can enable me to properly assess the consistency of spells based on their descriptions ?, 2)And what would be the best method of evaluation regarding the speels stats ? TY. ![]() This post has been edited by salomonkane: Jan 6 2011, 12:53 AM -------------------- -In Progress-
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#3
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
I find this spell very well done ![]() Thanks! -Animate dead -Beast claw -Flame Blade I was unable to reproduce any of these (by only installing SpellPack's components). It sounds like a local issue. I doubt any of those mods are causing this, since those mods do not modify those files in question and SpellPack is installed after them on your install. Did you reboot your system after install? (On some systems, some installs it helps) For Animate Dead, which creatures have caused the crash? Skeletons, Zombies, Giant Skeletons, or Skeleton Warriors? Flame Blade: I suggest you send me the files SPPR206.spl, FBLADE.itm Beast Claw: I sugeest you send me the file BEASTCLW.itm That being said, the soonest I can get to a more detailed bughunt is late January/early February. I suggest you: reinstall BGII with Fixpack, Multikits, and SpellPack and see if those bugs still persist. I confess myself not ever really interested/understand the game stats in BG (THACO, Bonus, Resistances ...), http://dungeons.wikia.com/wiki/DnDWiki:THAC0 Also, Regarding the statistical aspects and role-play about the spells (School, Level, Range, Duration, etc) : 1)What are the criteria that can enable me to properly assess the consistency of spells based on their descriptions ?, 2)And what would be the best method of evaluation regarding the speels stats ? TY. ![]() Compare those spells with some of the other more useful ones of the same type and level (ie. compare Alicorn Lance, a 2nd level priest spell to see how it fits in with the rest of the 2nd level priest spells, like Barkskin). This is what we roughly mean by balancing spells. Another criteria I give myself when modifying/introducing new spells: are the changes I make entertaining enough to enhance the gameplay experience? I try to give the spells more flavour than they had in the original game. -Galactygon This post has been edited by Galactygon: Jan 6 2011, 10:28 AM -------------------- |
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Lo-Fi Version | Time is now: 6th October 2025 - 10:50 PM |