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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Well, this is my new project!
This editor will allow you to easily edit creatures and generate a set of files. These files will be processed by WEIDU macro. It could be seen like Near Infinity Editor for Creatures. Except it will patch files, which is far better! Example of use: you want to add "Invisibility Detection" effect for a set of creatures that should see invisibility? You will be able to select these creatures from a list (with a checkbox system) and then click add effect. Select Invisiblity Detection and click Add. It will be possible to change most of the things doable with Near Infinity. I will exclude some of them because I don't need them, but it will be possible to include them on a later stage. Additionally, I will add a support for creating complex spellbooks based on schools selection or other factors. This could be something like building a set of generic spellbooks, each one identified by a name. Then adding one to a creature and freely change some spells after this. There will be a support for creating complex baf script. Something like affecting a long list of baf files for one script slot. Each baf will have its own order number. When generating files, final baf name (previously set) will be created by adding together all baf. I will release this editor if some are interested in it. It will be done in PHP with framework CakePHP and MySQL database. I will code this while testing it with Enhanced Creatures. My purpose is to code Enhanced Creatures in a better developping station. So I will add features when I will need them. I guess that in end december, I will have released both of them. |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
I have worked a lot last week, so many good news!
First, I forgot in my spellbook to handle max memorized and known spells depending on class-kit. This is now done! I added a button Check Spellbook that check every errors and report them. This way, if you memorized 2 spells over 3, you miss one spell and it will be reported in check (as well as beeing printed in a small tab) Inventory is finished too. On top of that, I corrected a lot of bugs and I did a big part on export system. This means that developpements should be finished in 1 month, maybe a bit more. You can see screens in attachments. Inventory screen needs a final touch, I know. Effect system is partially done. I have also done a button that apply class-kit on creature, giving abilities, effects, and characteristics. For example, a kensai will have 8 base AC, kai abilities, and effects for bonus thac0 / damage / weapon speed. When it's possible, I create effect instead of changing characteristics. To conclude, it is closed to be fully working but keep in mind that it will be a not a well-finished application. I won't have time nor motivation for that. Just for installation, it will requires Sql Server 2008 Express and enough knowledge to install database. It's really not complicated but a lot more than most applications found on internet. It is the price to pay to have a database with game data and personal data, in order to build a set of creatures.
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Lo-Fi Version | Time is now: 11th April 2025 - 03:51 AM |