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Jul 25 2009, 08:54 AM
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#1
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
Well, this is my new project!
This editor will allow you to easily edit creatures and generate a set of files. These files will be processed by WEIDU macro. It could be seen like Near Infinity Editor for Creatures. Except it will patch files, which is far better! Example of use: you want to add "Invisibility Detection" effect for a set of creatures that should see invisibility? You will be able to select these creatures from a list (with a checkbox system) and then click add effect. Select Invisiblity Detection and click Add. It will be possible to change most of the things doable with Near Infinity. I will exclude some of them because I don't need them, but it will be possible to include them on a later stage. Additionally, I will add a support for creating complex spellbooks based on schools selection or other factors. This could be something like building a set of generic spellbooks, each one identified by a name. Then adding one to a creature and freely change some spells after this. There will be a support for creating complex baf script. Something like affecting a long list of baf files for one script slot. Each baf will have its own order number. When generating files, final baf name (previously set) will be created by adding together all baf. I will release this editor if some are interested in it. It will be done in PHP with framework CakePHP and MySQL database. I will code this while testing it with Enhanced Creatures. My purpose is to code Enhanced Creatures in a better developping station. So I will add features when I will need them. I guess that in end december, I will have released both of them. |
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Sep 16 2010, 02:14 PM
Post
#2
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
Hey,
I haven't posted here for quite some time. I have just finished my spellbook system. So, for a working first version, I have to do : - inventory - proficency - export (big part because it also includes a tp2 program that will use exported files) For a second version: - effects : it will be possible to add several effects to a creature from a set list - group of effects that might be packed in items. Something usefull for monsters. Actually, some of these items exist (ring95 for undead...), but sometimes, they missed some effects. - advanced update for others creatures. I will post a screen for this feature later on, but globally, it will update others creatures from current one. Updated data will be defined on a special tab. For example, you are editing an ogre-mage and you want to update other ogre-mage creatures, but not their spell-book because you want them to have slightly different ones. Then you just check every options but spellbook and click update. My current version of this feature update everything, which is not always convenient. Regarding to migration, it is almost done. Just script editing to complete, so just a couple of hours. All in all, I expect a release in december. I want to go on my mod as soon as possible but I need a working editor first :-) See ya! |
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aigleborgne Creatures Editor Jul 25 2009, 08:54 AM
Sir-Kill Would this editor allow one to edit the colors of ... Jul 25 2009, 12:21 PM
aigleborgne Actually, no it won't. Colors and sounds won... Jul 25 2009, 01:48 PM
Tervadh This would indeed be interesting, particularly the... Jul 28 2009, 06:02 AM
aigleborgne One week later, I've already spent a good 30 h... Jul 31 2009, 05:16 PM
critto If I may ask, how are you planning to distribute t... Jul 31 2009, 05:32 PM
aigleborgne Of course I will release it!
I chose web appli... Aug 1 2009, 06:36 AM
aigleborgne I am already late in schedule. Basically, I planne... Aug 19 2009, 05:56 PM
aigleborgne Some news:
Except effects, spells, scripts, profic... Sep 5 2009, 06:00 PM
aigleborgne Some quick news:
I am late on schedule. In fact, i... Sep 16 2009, 09:28 PM
Tervadh Good to see you're making progress.
But some i... Sep 27 2009, 06:14 AM
aigleborgne No I don't have such a thing. Originally, I ha... Sep 28 2009, 06:36 PM
Tervadh I could easily use this in tp2 file, as I did in m... Sep 30 2009, 11:16 AM
aigleborgne Form attached to this post is now fully filled wit... Sep 21 2009, 06:42 PM
aigleborgne I forgot to add data validation, a very important ... Sep 26 2009, 12:57 PM
aigleborgne Thank you for explanations!
I will take a few... Sep 30 2009, 06:59 PM
aigleborgne I'm now developping on C# VS 2008. I've wo... Oct 9 2009, 09:18 PM
aigleborgne Creature form is now more advanced than my previou... Oct 15 2009, 06:40 AM
aigleborgne Current state with estimated time to finish task
-... Oct 25 2009, 10:51 AM
aigleborgne Current progress:
- Import game data : 60%
I have... Nov 21 2009, 08:36 AM
melkor_morgoth75 Can the mod take the advantage of new possible ani... Dec 3 2009, 04:27 PM
Rigel Hi "we" french modders of "Légende... Mar 26 2010, 01:27 AM
aigleborgne Hi,
I am still developping this editor but I took... Mar 30 2010, 09:18 PM
aigleborgne New migration : Visual Studio 2010, Framework 4.0,... Apr 19 2010, 08:45 PM
aigleborgne Nearly one month after my last message, I'm al... May 11 2010, 09:12 PM
Salk I know that Enhanced Creatures will be a blast onc... May 17 2010, 12:02 PM
aigleborgne I have worked a lot last week, so many good news... Sep 25 2010, 06:59 PM
aigleborgne Hey,
Right now, it is 95% done. And no, I'm n... Oct 15 2010, 07:49 PM
melkor_morgoth75 Nice one ... keep it up!
Just a quick one, wh... Oct 26 2010, 02:25 PM
aigleborgne Yes I do, I will start working on Enhanced Creatur... Oct 29 2010, 07:01 PM![]() ![]() |
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