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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Anything that stood out to you? How do some of the other mods bode with SpellPack?
In B4, I have included a cutscenized spell, Deathbolt. It is meant to be a controversial component to see how people react to something that doesn't necessarily fit within the bounds of BGII. So far, considering there are almost 1000 downloads from B4 since January, I haven't heard anything good or bad about Deathbolt. -Galactygon -------------------- |
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#2
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Forum Member Posts: 41 Joined: 27-September 07 ![]() |
Hi Galactygon,
Good to see u around. OK, since i've recently installed another BWP version I give u a little feedback. I always install Spellpack as my last mod, so I can uninstall it when I encounter CTDs. In this install, the following things occured: 1. Abi-Dalzim's Horrid Wilting has no projectile explosion animation. 2. Web does last forever, even with your hotfix. I think it's SPWI215.spl. Then I wanted to adress something about the core component. When u install only the corecomponent, then some graphics are not installed, like entangle, web and ice storm, to name a few. I would appreciate if the core component actually installed all the great new graphics and sounds and the subcomponents alter the spells. I cannot give you any names of spells that crashed my game in the past. It's too long ago, I don't remember. I know that the wildmage-additions enemy crashes the game. Marvin |
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#3
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Hi Galactygon, Good to see u around. OK, since i've recently installed another BWP version I give u a little feedback. I always install Spellpack as my last mod, so I can uninstall it when I encounter CTDs. In this install, the following things occured: 1. Abi-Dalzim's Horrid Wilting has no projectile explosion animation. 2. Web does last forever, even with your hotfix. I think it's SPWI215.spl. I'll give you a reply, even if it's late and B6 is on the horizon. Everyone deserves this explanation. 1. ADHW didn't have a projectile explosion animation because I assumed in the .pro file, that the component was installed. It's an oversight from my part, and B6 does not have this issue. 2. That's true, I've done a thorough bug fix, and tracked it down. The error was in SPWI215B.spl, it was not supposed to have a projectile. There are actually 2 ways web works: one is the web spell that is dispellable and not permanent. The other is the natural web ability used by creatures (such as spiders and kuo to bolts). This form is non-dispellable, permanent, and pierces (Minor) Globes of Invulnerability. Both forms of web are equally vulnerable to fire damage, and (starting in B6) area effect slashing damage. When you cast the web spell, invisible creatures are summoned with the natural and magical web applied to them. The magical web is applied first (through SPWI215B.spl) and prevents the natural web from being applied. But since SPWI215B.spl used an invisible projectile, the magical web was applied too late for the natural web to be blocked. So you created natural webs instead of magical webs. In B6, you will actually see a permanent form of web. -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 11th August 2025 - 08:53 PM |