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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Well, this is my new project!
This editor will allow you to easily edit creatures and generate a set of files. These files will be processed by WEIDU macro. It could be seen like Near Infinity Editor for Creatures. Except it will patch files, which is far better! Example of use: you want to add "Invisibility Detection" effect for a set of creatures that should see invisibility? You will be able to select these creatures from a list (with a checkbox system) and then click add effect. Select Invisiblity Detection and click Add. It will be possible to change most of the things doable with Near Infinity. I will exclude some of them because I don't need them, but it will be possible to include them on a later stage. Additionally, I will add a support for creating complex spellbooks based on schools selection or other factors. This could be something like building a set of generic spellbooks, each one identified by a name. Then adding one to a creature and freely change some spells after this. There will be a support for creating complex baf script. Something like affecting a long list of baf files for one script slot. Each baf will have its own order number. When generating files, final baf name (previously set) will be created by adding together all baf. I will release this editor if some are interested in it. It will be done in PHP with framework CakePHP and MySQL database. I will code this while testing it with Enhanced Creatures. My purpose is to code Enhanced Creatures in a better developping station. So I will add features when I will need them. I guess that in end december, I will have released both of them. |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Nearly one month after my last message, I'm already late on schedule.
Well, I have done about 70% of migration. Not that it takes a lot of time, but quite some time that I can't spend on this. But, I have done some great things : I have improved ingame data import and it is now very efficient, a lot better than my previous version. I have added some features that didn't exist at all in others screens. Soon, I'll have to handle those last 30%. Things are slowly moving. I'm not in a hurry. Life is complicated and I can't devote more time on this project. But I will finish it on time and next year, I will release Enhanced Creatures. Late or too late for many players, one will play it at least : me. Originaly, this was the plan : "Take a few weeks to produce a mod that will correct many errors or missing features" I didn't have a good tool to handle this properly, soon I will. Regards, Arnaud This post has been edited by aigleborgne: May 11 2010, 09:13 PM |
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Lo-Fi Version | Time is now: 11th April 2025 - 04:11 AM |