![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Anything that stood out to you? How do some of the other mods bode with SpellPack?
In B4, I have included a cutscenized spell, Deathbolt. It is meant to be a controversial component to see how people react to something that doesn't necessarily fit within the bounds of BGII. So far, considering there are almost 1000 downloads from B4 since January, I haven't heard anything good or bad about Deathbolt. -Galactygon -------------------- |
|
|
![]() |
![]()
Post
#2
|
|
![]() Forum Member Posts: 11 Joined: 25-February 09 From: Salvador, Brazil ![]() |
Well, I did some changes in the effects, halving the damage of effect 1 and deactivating the effect 2 by turning its probability to 0. Indeed, it made the spell to show 2 lines of damage for each target. Then I reverted the changes back and now it seems to work fine. Weird! I faced something as strange as this before, when Xan's moonblade was showing green instead as whitening blue. Once I solved the problem with the droppable flame arrow, it turned blue as intended by the 1PP flame sword mod. Maybe it's due to some mods that change the .exe, as RR and SaS, while I don't know what relation it may have with the spells... Sorry about that.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 11th August 2025 - 08:48 PM |