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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Anything that stood out to you? How do some of the other mods bode with SpellPack?
In B4, I have included a cutscenized spell, Deathbolt. It is meant to be a controversial component to see how people react to something that doesn't necessarily fit within the bounds of BGII. So far, considering there are almost 1000 downloads from B4 since January, I haven't heard anything good or bad about Deathbolt. -Galactygon -------------------- |
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Post
#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
I handle half damage saving throws in 3 effects, that happen in this order:
1.) Full damage is applied, with a saving throw that negates the damage. 2.) Another effect is applied that protects against the 3rd effect. I do it with protection from opcode (opcode 12) 3.) Half damage is then applied with no saving throw. If a creature fails its saving throw, effects 1 and 2 would be fired: the creature takes full damage, and effect 3 does not happen. If a creature succeeds its saving throw, effects 1 and 2 are skipped, with only effect 3 being triggered. The reason I do this is purely cosmetic: I like damage being displayed with a single text, and the text window isn't spammed by "x did # to y" twice for each saving throw. I've used this for years, and haven't had issues. The only way this can happen is if the .exe handles effect order differently in a way that #2 is fired before #1 and #3. Do the other save-or-half damage spells do the same thing? Did anyone else experience this? -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 24th June 2025 - 08:13 PM |