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Aug 6 2008, 04:07 PM
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#1
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Anything that stood out to you? How do some of the other mods bode with SpellPack?
In B4, I have included a cutscenized spell, Deathbolt. It is meant to be a controversial component to see how people react to something that doesn't necessarily fit within the bounds of BGII. So far, considering there are almost 1000 downloads from B4 since January, I haven't heard anything good or bad about Deathbolt. -Galactygon -------------------- |
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Feb 17 2010, 06:36 PM
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#2
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Forum Member Posts: 11 Joined: 25-February 09 From: Salvador, Brazil |
Hi again! I was intrigued why so few hobgoblins were been killed by dynaheir's level 7 fireball, and why so many gnolls was being able to take no damage at all when I fireballed them in the cave at bandit's camp. Then I took a look at the spell with NI, and figured the way it was made only half damage can be caused, and even none of it. The spell has an effect that causes half-damage (as intended by the description), but it offers a save vs. spell, meaning it can be skipped. The next effect grants immunity to damage if the foe fails the save, and then comes the effect that causes the other half of the total damage, this time without save. But it could have been granted from the immunity effect, which means some foes can actually take no damage at all if they fail the save two times in a row! Although it can be less seen when the game advances thru Shadows of Amn, since gnolls and hobgoblins have high savings (more chances to fail), this leads to a paradox with low level creatures being able to take none damage, while high levels take it only when they manage to successfully save, thus failing to get the immunity effect. In any case, you can never get the spell to do total damage, because when someone fail the savings, this actually means they become immune to the other half of the damage. I only checked the Fireball spell, but this mechanism may be present in many other spells, including the ones that create items or weapons.
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Galactygon Your reactions to SpellPack Aug 6 2008, 04:07 PM
Eden Hello Galactygon,
I'm currently installing a ... Aug 13 2008, 04:04 PM
Galactygon Could you attatch SPWI524.SPL so I can replicate i... Aug 13 2008, 04:34 PM
Eden The spell is indeed added by NEJ2, and get and (no... Aug 13 2008, 05:14 PM
Galactygon I was able to replicate the error and correct it, ... Aug 13 2008, 05:48 PM
Eden Thanks, Ill take note of that. Aug 13 2008, 06:07 PM
Hollow Hello Galactygon.
Your Spell-Pack-Mod is great,I a... Oct 13 2008, 03:02 AM
Galactygon After installing the Core files of the mod you sta... Oct 13 2008, 01:25 PM
Hollow After installing the Core files of the mod you sta... Oct 14 2008, 09:03 PM
Galactygon Well I bet people have diffrent opinions about tha... Oct 19 2008, 06:22 AM
Hollow Hope this information is any help.
And if theres a... Oct 13 2008, 03:07 AM
Hollow I dont know about the cutscene yet since I dont ha... Oct 14 2008, 03:24 AM
Exor Really nifty, currently trying to see all new spel... Dec 29 2008, 06:54 PM
Galactygon Casting Otilukes Resilent Sphere on a really dead ... Jan 29 2009, 01:51 PM
Maanape Hello Galactygon. I'm trying your SpellPack 5 ... Feb 25 2009, 12:43 AM
Galactygon Hello Galactygon. I'm trying your SpellPack 5 ... Mar 1 2009, 08:49 AM
Maanape Web spell lasts a very long time, 2 turns/level II... Mar 3 2009, 09:22 PM
Galactygon Yeah, I know it, but I'm trying the BGT v1.07,... Mar 7 2009, 07:37 AM
Maanape Hey, I saw your answer in the SHS forum, and thoug... Feb 6 2010, 12:09 AM
Galactygon I was able to fix the problem with Web spell, dele... Feb 6 2010, 06:53 PM
Maanape I forgot to say it, but I also noticed Hammer of R... Feb 6 2010, 10:50 PM
Galactygon Reproduced and fixed on my local version, will pos... Feb 7 2010, 06:57 AM
Belegur I've run into a problem during the install, us... Feb 10 2010, 04:06 AM
Galactygon Yup, there is a line I forgot to delete in "S... Feb 10 2010, 09:34 PM
Galactygon I handle half damage saving throws in 3 effects, t... Feb 17 2010, 08:47 PM
Maanape Well, I did some changes in the effects, halving t... Feb 17 2010, 09:32 PM
Galactygon Sounds like a local issue, I doubt any mod that to... Feb 18 2010, 05:42 PM
Marvin Great to see you are still working on this great m... Mar 20 2010, 11:06 AM
Galactygon Great to see you are still working on this great m... Apr 3 2010, 08:09 AM
Marvin Hi Galactygon,
Good to see u around.
OK, since ... Apr 10 2010, 08:18 AM
Galactygon Good to see u around.
Will be around more this sum... Jul 4 2010, 08:30 PM
Galactygon Hi Galactygon,
Good to see u around.
OK, since ... Aug 17 2010, 08:46 PM
Hellcommander Great mod keep up the good work :) Aug 15 2010, 06:02 AM
Galactygon Thanks!
-Galactygon Aug 16 2010, 03:59 PM![]() ![]() |
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