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> Item Craftsmanship, Not all smiths are equally skilled.
dragon_lord
post Nov 21 2004, 06:25 AM
Post #1


The original one


Retired team member
Posts: 789
Joined: 9-September 04
From: WA, Australia




All craftsman/blacksmiths are not equally skilled in the art of forging weapons and armour. And so throughout the land varying qualities of equipment can be found:

-Normal items will have 3 levels of quality: Poor, Average and High.
Poor: THAC0 Penalty and damage penalty(in regards to average quality), a chance of breaking.
Average: Normal
High: THAC0 Bonus and speed bonus. No damage bonuses. Those are for magical
items

- High quality normal items can be upgraded through gems.
- 4 different gem types - the elements fire/poison etc
- There can only be one gem per item (stops it from getting too complicated).

Magic items of course can still have things added to them just like in bg2.

This post has been edited by dragon_lord: Nov 28 2004, 06:08 AM


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Chevar
post Dec 2 2004, 02:23 AM
Post #2


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




QUOTE(toughluck @ Dec 1 2004, 11:07 PM)
One thing in BG2 always put me off: the sheer amount of +2, +3 and +4 weapons, not to mention creatures that yielded only to them. I know the party is *supposed* to be uber and all, but the numbers of powerful creatures slain in the course of BG2. I've easily counted at least 20 liches, one demi-lich, two dragons (add two more for ToB), numerous giants, golems, dozens of mind flayers and beholders, elementals, djinni, a shade lord (wasn't he supposed to be a minor power with a strong avatar?), taking on an entire Drow city, and two of the most powerful mages in the history of Faerun (Irenicus and Bodhi), not to mention the bhaalspawn in ToB, or demogorgon. This was all absurd. Whilst I understand the player wouldn't like to be submitted to dull fights, but what's with those goblins or kobolds? Wouldn't they be 'available' in greater numbers?

Enough of the rant, now to the point:

Make as few pre-enchanted weapons as possible. Make the player save his +1 arrows, bolts and bullets, and savor +2 or greater! Make the prices on +1 weaponry 1,000 times higher than normal, unenchanted, and prices on +2 and greater weapons even higher.


The whole Bhaal spawn thing anooyed the heck out of me that's why we're cutting plotlines of that type from WTP.

As for items.. the amount of Items annoyed the heck out of me as well.. Magic items are meant to be rare... but the players like them, regardless of whenther I tend to be a purist or not, you have to cater to your players to a degree... Let's face it there are a good number of things that can only be hit by +# weapons.

So inorder to keep the plentiful items trend from the BG series that the players like, and to justify it in a way that is more acceptable to those of us that are appauled by the frequency of magic items, I decided to create The Great Forge.

This post has been edited by Chevar: Dec 2 2004, 02:25 AM
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dragon_lord   Item Craftsmanship   Nov 21 2004, 06:25 AM
fallen demon   NULL   Nov 21 2004, 06:59 AM
Awake   NULL   Nov 21 2004, 07:16 AM
igi   NULL   Nov 21 2004, 01:29 PM
Vlasák   NULL   Nov 21 2004, 02:46 PM
igi   NULL   Nov 21 2004, 05:28 PM
fallen demon   NULL   Nov 22 2004, 04:41 PM
SimDing0   NULL   Nov 22 2004, 04:44 PM
igi   NULL   Nov 22 2004, 07:03 PM
SimDing0   NULL   Nov 22 2004, 10:31 PM
Awake   NULL   Nov 23 2004, 04:18 PM
SimDing0   NULL   Nov 23 2004, 04:47 PM
dragon_lord   NULL   Nov 27 2004, 06:43 AM
igi   NULL   Nov 27 2004, 03:42 PM
Chevar   NULL   Nov 27 2004, 07:07 PM
igi   NULL   Nov 27 2004, 07:35 PM
Sir-Kill   NULL   Nov 28 2004, 01:14 AM
Rabain   NULL   Nov 28 2004, 01:58 AM
Sir-Kill   NULL   Nov 28 2004, 02:29 AM
map101ca   NULL   Nov 28 2004, 05:40 AM
Awake   NULL   Nov 28 2004, 05:56 AM
dragon_lord   NULL   Nov 28 2004, 06:06 AM
map101ca   NULL   Nov 28 2004, 06:08 AM
Awake   NULL   Nov 28 2004, 06:14 AM
map101ca   NULL   Nov 28 2004, 06:24 AM
Awake   NULL   Nov 28 2004, 08:08 AM
igi   NULL   Nov 28 2004, 03:31 PM
Rabain   NULL   Nov 28 2004, 08:04 PM
Chevar   NULL   Nov 29 2004, 02:23 AM
igi   NULL   Nov 29 2004, 09:11 PM
Sir-Kill   NULL   Nov 29 2004, 09:39 PM
SimDing0   NULL   Nov 29 2004, 09:44 PM
Sir-Kill   NULL   Nov 29 2004, 10:25 PM
Chevar   NULL   Nov 30 2004, 12:50 AM
igi   NULL   Nov 30 2004, 07:45 PM
Chevar   NULL   Nov 30 2004, 09:38 PM
toughluck   NULL   Dec 1 2004, 11:07 PM
Chevar   NULL   Dec 2 2004, 02:23 AM
SimDing0   NULL   Dec 2 2004, 03:03 PM
Awake   NULL   Dec 2 2004, 04:30 PM
dragon_lord   NULL   Dec 17 2004, 03:57 AM
Awake   NULL   Dec 18 2004, 12:06 AM


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