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> Item Craftsmanship, Not all smiths are equally skilled.
dragon_lord
post Nov 21 2004, 06:25 AM
Post #1


The original one


Retired team member
Posts: 789
Joined: 9-September 04
From: WA, Australia




All craftsman/blacksmiths are not equally skilled in the art of forging weapons and armour. And so throughout the land varying qualities of equipment can be found:

-Normal items will have 3 levels of quality: Poor, Average and High.
Poor: THAC0 Penalty and damage penalty(in regards to average quality), a chance of breaking.
Average: Normal
High: THAC0 Bonus and speed bonus. No damage bonuses. Those are for magical
items

- High quality normal items can be upgraded through gems.
- 4 different gem types - the elements fire/poison etc
- There can only be one gem per item (stops it from getting too complicated).

Magic items of course can still have things added to them just like in bg2.

This post has been edited by dragon_lord: Nov 28 2004, 06:08 AM


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Chevar
post Nov 30 2004, 09:38 PM
Post #2


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




QUOTE(igi @ Nov 30 2004, 07:45 PM)
Chevar:
Introducing some meta-physics into the magic mix still doesnt make the explanation any better. And if only Great Super People Who Are Within the Forge and Wear Orange Flares can forge stuff, how will forged items ever be available to the player?


I am happy about the *concept* - I think item crafting and forging is cool, I am concerned about the back-story and the story-implementation. You can put up a Poll if you want, but I'll probably vote *for* item-crafting.

If you want, I can try and write out my concerns, issues and hopes for the thing, and e-mail them to you, then you can read through them all and take note/ignore them all, rather than having an endless debate smile.gif

By all means,

Mailto: Chevar@yahoo.com

I have no desire to debate either. I think you're taking to broad a veiw. The items as far as I know will not be upgradable by the player, but in the "take it to" (whoever) to have it done for them. As opposed to in Diablo in which the player just plugs it in. Along the lines of cromwell.

according to ancient alchemy (as well as modern metaphysics), certain things are considered to have certain properties. It's a matter of what objects have what properties, and how they function in cooperation. The cooperative is the vital part. consider it as if it were mixing potions, or creating spells. The concept behind those trained at the great forge (as seen in myth and Mythera) is that these properties can be extracted and function in certain ways when combined by those that understand how to do this..

It's like this.. anyone can try to combine coal, salt and sulfur, but if you don't know the right proportions you'll never get gunpowder.

The gems that have come up in this thread can't be just plugged into any item, but into specific items which were designed to unlock the power of the gems (correct me if I'm wrong in this DL).

This post has been edited by Sir-Kill: Nov 21 2006, 10:27 AM
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dragon_lord   Item Craftsmanship   Nov 21 2004, 06:25 AM
fallen demon   NULL   Nov 21 2004, 06:59 AM
Awake   NULL   Nov 21 2004, 07:16 AM
igi   NULL   Nov 21 2004, 01:29 PM
Vlasák   NULL   Nov 21 2004, 02:46 PM
igi   NULL   Nov 21 2004, 05:28 PM
fallen demon   NULL   Nov 22 2004, 04:41 PM
SimDing0   NULL   Nov 22 2004, 04:44 PM
igi   NULL   Nov 22 2004, 07:03 PM
SimDing0   NULL   Nov 22 2004, 10:31 PM
Awake   NULL   Nov 23 2004, 04:18 PM
SimDing0   NULL   Nov 23 2004, 04:47 PM
dragon_lord   NULL   Nov 27 2004, 06:43 AM
igi   NULL   Nov 27 2004, 03:42 PM
Chevar   NULL   Nov 27 2004, 07:07 PM
igi   NULL   Nov 27 2004, 07:35 PM
Sir-Kill   NULL   Nov 28 2004, 01:14 AM
Rabain   NULL   Nov 28 2004, 01:58 AM
Sir-Kill   NULL   Nov 28 2004, 02:29 AM
map101ca   NULL   Nov 28 2004, 05:40 AM
Awake   NULL   Nov 28 2004, 05:56 AM
dragon_lord   NULL   Nov 28 2004, 06:06 AM
map101ca   NULL   Nov 28 2004, 06:08 AM
Awake   NULL   Nov 28 2004, 06:14 AM
map101ca   NULL   Nov 28 2004, 06:24 AM
Awake   NULL   Nov 28 2004, 08:08 AM
igi   NULL   Nov 28 2004, 03:31 PM
Rabain   NULL   Nov 28 2004, 08:04 PM
Chevar   NULL   Nov 29 2004, 02:23 AM
igi   NULL   Nov 29 2004, 09:11 PM
Sir-Kill   NULL   Nov 29 2004, 09:39 PM
SimDing0   NULL   Nov 29 2004, 09:44 PM
Sir-Kill   NULL   Nov 29 2004, 10:25 PM
Chevar   NULL   Nov 30 2004, 12:50 AM
igi   NULL   Nov 30 2004, 07:45 PM
Chevar   NULL   Nov 30 2004, 09:38 PM
toughluck   NULL   Dec 1 2004, 11:07 PM
Chevar   NULL   Dec 2 2004, 02:23 AM
SimDing0   NULL   Dec 2 2004, 03:03 PM
Awake   NULL   Dec 2 2004, 04:30 PM
dragon_lord   NULL   Dec 17 2004, 03:57 AM
Awake   NULL   Dec 18 2004, 12:06 AM


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