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> Item Craftsmanship, Not all smiths are equally skilled.
dragon_lord
post Nov 21 2004, 06:25 AM
Post #1


The original one


Retired team member
Posts: 789
Joined: 9-September 04
From: WA, Australia




All craftsman/blacksmiths are not equally skilled in the art of forging weapons and armour. And so throughout the land varying qualities of equipment can be found:

-Normal items will have 3 levels of quality: Poor, Average and High.
Poor: THAC0 Penalty and damage penalty(in regards to average quality), a chance of breaking.
Average: Normal
High: THAC0 Bonus and speed bonus. No damage bonuses. Those are for magical
items

- High quality normal items can be upgraded through gems.
- 4 different gem types - the elements fire/poison etc
- There can only be one gem per item (stops it from getting too complicated).

Magic items of course can still have things added to them just like in bg2.

This post has been edited by dragon_lord: Nov 28 2004, 06:08 AM


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igi
post Nov 30 2004, 07:45 PM
Post #2


IESDP Guardian


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Posts: 175
Joined: 22-July 04




Sir-Kill: Theres a difference between components of something being reassembled (e.g. the Equalizer Blade and the Equalizer Hilt) and sticking some random gem onto some random lump of metal, and expecting it to do something magic.

Sim:
QUOTE
BG2 doing something weird doesn't mean it always has to be done like that

I whole-heartedly agree. BG2 isnt perfect, and the phrase "BG2 does it this way" should not, and does not serve as justification for a method, idea or process.

Chevar:
Introducing some meta-physics into the magic mix still doesnt make the explanation any better. And if only Great Super People Who Are Within the Forge and Wear Orange Flares can forge stuff, how will forged items ever be available to the player?


I am happy about the *concept* - I think item crafting and forging is cool, I am concerned about the back-story and the story-implementation. You can put up a Poll if you want, but I'll probably vote *for* item-crafting.

If you want, I can try and write out my concerns, issues and hopes for the thing, and e-mail them to you, then you can read through them all and take note/ignore them all, rather than having an endless debate smile.gif


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Posts in this topic
dragon_lord   Item Craftsmanship   Nov 21 2004, 06:25 AM
fallen demon   NULL   Nov 21 2004, 06:59 AM
Awake   NULL   Nov 21 2004, 07:16 AM
igi   NULL   Nov 21 2004, 01:29 PM
Vlasák   NULL   Nov 21 2004, 02:46 PM
igi   NULL   Nov 21 2004, 05:28 PM
fallen demon   NULL   Nov 22 2004, 04:41 PM
SimDing0   NULL   Nov 22 2004, 04:44 PM
igi   NULL   Nov 22 2004, 07:03 PM
SimDing0   NULL   Nov 22 2004, 10:31 PM
Awake   NULL   Nov 23 2004, 04:18 PM
SimDing0   NULL   Nov 23 2004, 04:47 PM
dragon_lord   NULL   Nov 27 2004, 06:43 AM
igi   NULL   Nov 27 2004, 03:42 PM
Chevar   NULL   Nov 27 2004, 07:07 PM
igi   NULL   Nov 27 2004, 07:35 PM
Sir-Kill   NULL   Nov 28 2004, 01:14 AM
Rabain   NULL   Nov 28 2004, 01:58 AM
Sir-Kill   NULL   Nov 28 2004, 02:29 AM
map101ca   NULL   Nov 28 2004, 05:40 AM
Awake   NULL   Nov 28 2004, 05:56 AM
dragon_lord   NULL   Nov 28 2004, 06:06 AM
map101ca   NULL   Nov 28 2004, 06:08 AM
Awake   NULL   Nov 28 2004, 06:14 AM
map101ca   NULL   Nov 28 2004, 06:24 AM
Awake   NULL   Nov 28 2004, 08:08 AM
igi   NULL   Nov 28 2004, 03:31 PM
Rabain   NULL   Nov 28 2004, 08:04 PM
Chevar   NULL   Nov 29 2004, 02:23 AM
igi   NULL   Nov 29 2004, 09:11 PM
Sir-Kill   NULL   Nov 29 2004, 09:39 PM
SimDing0   NULL   Nov 29 2004, 09:44 PM
Sir-Kill   NULL   Nov 29 2004, 10:25 PM
Chevar   NULL   Nov 30 2004, 12:50 AM
igi   NULL   Nov 30 2004, 07:45 PM
Chevar   NULL   Nov 30 2004, 09:38 PM
toughluck   NULL   Dec 1 2004, 11:07 PM
Chevar   NULL   Dec 2 2004, 02:23 AM
SimDing0   NULL   Dec 2 2004, 03:03 PM
Awake   NULL   Dec 2 2004, 04:30 PM
dragon_lord   NULL   Dec 17 2004, 03:57 AM
Awake   NULL   Dec 18 2004, 12:06 AM


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