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Nov 21 2004, 06:25 AM
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#1
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The original one Retired team member Posts: 789 Joined: 9-September 04 From: WA, Australia |
All craftsman/blacksmiths are not equally skilled in the art of forging weapons and armour. And so throughout the land varying qualities of equipment can be found:
-Normal items will have 3 levels of quality: Poor, Average and High. Poor: THAC0 Penalty and damage penalty(in regards to average quality), a chance of breaking. Average: Normal High: THAC0 Bonus and speed bonus. No damage bonuses. Those are for magical items - High quality normal items can be upgraded through gems. - 4 different gem types - the elements fire/poison etc - There can only be one gem per item (stops it from getting too complicated). Magic items of course can still have things added to them just like in bg2. This post has been edited by dragon_lord: Nov 28 2004, 06:08 AM -------------------- Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project The Items Mart - A comprehensive guide to item locations with maps for BG2 Portrait City - The largest collection of portraits for BG2 on the net. ![]() |
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Nov 30 2004, 07:45 PM
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#2
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 |
Sir-Kill: Theres a difference between components of something being reassembled (e.g. the Equalizer Blade and the Equalizer Hilt) and sticking some random gem onto some random lump of metal, and expecting it to do something magic.
Sim: QUOTE BG2 doing something weird doesn't mean it always has to be done like that I whole-heartedly agree. BG2 isnt perfect, and the phrase "BG2 does it this way" should not, and does not serve as justification for a method, idea or process. Chevar: Introducing some meta-physics into the magic mix still doesnt make the explanation any better. And if only Great Super People Who Are Within the Forge and Wear Orange Flares can forge stuff, how will forged items ever be available to the player? I am happy about the *concept* - I think item crafting and forging is cool, I am concerned about the back-story and the story-implementation. You can put up a Poll if you want, but I'll probably vote *for* item-crafting. If you want, I can try and write out my concerns, issues and hopes for the thing, and e-mail them to you, then you can read through them all and take note/ignore them all, rather than having an endless debate -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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dragon_lord Item Craftsmanship Nov 21 2004, 06:25 AM
fallen demon NULL Nov 21 2004, 06:59 AM
Awake NULL Nov 21 2004, 07:16 AM
igi NULL Nov 21 2004, 01:29 PM
Vlasák NULL Nov 21 2004, 02:46 PM
igi NULL Nov 21 2004, 05:28 PM
fallen demon NULL Nov 22 2004, 04:41 PM
SimDing0 NULL Nov 22 2004, 04:44 PM
igi NULL Nov 22 2004, 07:03 PM
SimDing0 NULL Nov 22 2004, 10:31 PM
Awake NULL Nov 23 2004, 04:18 PM
SimDing0 NULL Nov 23 2004, 04:47 PM
dragon_lord NULL Nov 27 2004, 06:43 AM
igi NULL Nov 27 2004, 03:42 PM
Chevar NULL Nov 27 2004, 07:07 PM
igi NULL Nov 27 2004, 07:35 PM
Sir-Kill NULL Nov 28 2004, 01:14 AM
Rabain NULL Nov 28 2004, 01:58 AM
Sir-Kill NULL Nov 28 2004, 02:29 AM
map101ca NULL Nov 28 2004, 05:40 AM
Awake NULL Nov 28 2004, 05:56 AM
dragon_lord NULL Nov 28 2004, 06:06 AM
map101ca NULL Nov 28 2004, 06:08 AM
Awake NULL Nov 28 2004, 06:14 AM
map101ca NULL Nov 28 2004, 06:24 AM
Awake NULL Nov 28 2004, 08:08 AM
igi NULL Nov 28 2004, 03:31 PM
Rabain NULL Nov 28 2004, 08:04 PM
Chevar NULL Nov 29 2004, 02:23 AM
igi NULL Nov 29 2004, 09:11 PM
Sir-Kill NULL Nov 29 2004, 09:39 PM
SimDing0 NULL Nov 29 2004, 09:44 PM
Sir-Kill NULL Nov 29 2004, 10:25 PM
Chevar NULL Nov 30 2004, 12:50 AM
Chevar NULL Nov 30 2004, 09:38 PM
toughluck NULL Dec 1 2004, 11:07 PM
Chevar NULL Dec 2 2004, 02:23 AM
SimDing0 NULL Dec 2 2004, 03:03 PM
Awake NULL Dec 2 2004, 04:30 PM
dragon_lord NULL Dec 17 2004, 03:57 AM
Awake NULL Dec 18 2004, 12:06 AM![]() ![]() |
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