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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Well, this is my new project!
This editor will allow you to easily edit creatures and generate a set of files. These files will be processed by WEIDU macro. It could be seen like Near Infinity Editor for Creatures. Except it will patch files, which is far better! Example of use: you want to add "Invisibility Detection" effect for a set of creatures that should see invisibility? You will be able to select these creatures from a list (with a checkbox system) and then click add effect. Select Invisiblity Detection and click Add. It will be possible to change most of the things doable with Near Infinity. I will exclude some of them because I don't need them, but it will be possible to include them on a later stage. Additionally, I will add a support for creating complex spellbooks based on schools selection or other factors. This could be something like building a set of generic spellbooks, each one identified by a name. Then adding one to a creature and freely change some spells after this. There will be a support for creating complex baf script. Something like affecting a long list of baf files for one script slot. Each baf will have its own order number. When generating files, final baf name (previously set) will be created by adding together all baf. I will release this editor if some are interested in it. It will be done in PHP with framework CakePHP and MySQL database. I will code this while testing it with Enhanced Creatures. My purpose is to code Enhanced Creatures in a better developping station. So I will add features when I will need them. I guess that in end december, I will have released both of them. |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Current state with estimated time to finish task
- Import game data: 0% (1 week) - Export creature to files: 0% (1 week) - mod TP2 install : 0% (3 week) - Global navigation and configuration : 10% (2 days) - Sub-category manipulation : 0% (3 days) - Creature (create and update) on simple fields : 100% - Linked entities for updating many creatures in a single update : 100% - Creature's script : 100% - Creature's inventory : 0% (1 week) - Creature's spellbook : 0% (2 week) - Creature's effects : 0% (1 week) - Creature's proficiency : 0% (1 week) Concerning linked entities for mass update, I want to improve it with an advanced feature that allow to choose which fields to update. I would take about 1 more week and is not essential for fist release. As you can see, there is a lot to do. I will probably be late on schedule. It's just than sometimes, I'm exhausted after work and can't work at all in the evening.... So, don't expect a release for Enhanced creatures before summer 2010. If some are interesting in working on this edtor, you can mail me. It is written in C# Visual studio express 2008 with MySQL database. This post has been edited by aigleborgne: Nov 7 2009, 04:37 PM |
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Lo-Fi Version | Time is now: 11th April 2025 - 03:53 AM |