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> Myth and Mythera
Chevar
post Sep 5 2004, 08:04 PM
Post #1


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




Fort Unity

Fort Unity is a waypoint built at the close of the last great war. The world of Mythera was once ruled by a powerful empire based in the center of the continent. The empire, and the site of the capitol are little more than ash and rubble now. Racial strife tore apart the great empire thousands of years ago.

An undead hoard arose from the depths of an ancient graveyard, and sought to destroy all life in Mythera. To stop the advances of the undead hoards a group of mages, later known as the lightbringers, cast a spell over the land to insure the sun would never set. There was indeed prosperity for a time, but only within the lighted lands. All those from the shadows sought were kept from entering the light.

The reptilian races united to fight for their own salvation, for without the sun they would all freeze to death. The goblins considered it a betrayal, for they were left in the shadow, where there was no rest from the onslaught of the undead.

The dwarves were closest to the source of the undead, and had to flee from their ancient halls, and were offered sanctuary by the halflings.

As the shadow dwellers fought to escape from the ravaging hoards of undead, the empires crops began to fail under the relentless warmth of the sun. Crops outside of the barrier were destroyed by the cold.

The emperors palace was torn down brick by brick. The lightbringers, and their tower fortress simply vanished.. With the lightbringers gone the sun finally set for the first time in 20 years. The undead took advantage of the darkness to launch an all out assault on the surface world. This was known as the 'long dark' when the sun rose again the force which had lead the undead into battle was slain by it's piercing rays.

Fort unity was once a dwarven outpost. After the fall of the Limner empire Fort unity was established on the site of the old fort as a reminder that without the balance between light and darkness the world will die.

The fort still stands as a reminder, even now, nearly two thousand years later.


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A Land of Adventure:
Many forsake their heritage, and put down their spade to draw arms, seeking fame and fortune. The life of a farmer, nobleman, serf, blacksmith, merchant and so forth can be honorable and rewarding. Yet, for some the draw of adventure is where the sweet necter of life truely lies. They are blown by the winds each seeking something else, but all of them crave the adventures life has to offer.

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This post has been edited by Sir-Kill: Nov 21 2006, 10:31 AM
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Chevar
post Nov 29 2004, 02:58 AM
Post #2


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




The Great Forge (The Soul of the Forge)

At the height of the Limner empire, oracles predicted the comming of the long dark. Emperor Limner dismissed these predictions as a plot to undermine his authority, and had nearly all of these oracles beheaded.

The only oracle known to have survived was Erillien, one of the Elven lords. Erillien was sent to live amoung the dwarves, where Limner would never have thought to look.

The greatest smiths, mages, and gnome inventors were gathered in secret to create a new order of craftsmen. The gnomes and dwarves worked together to create what would come to be known as the Great Forge.

The mages and smiths worked side by side for years teaching one another the secrets of metal and magic. These were the greatest of their kind, yet most were unable to create anything without help. Their items were indeed magical, but they were crude. Over time the magics infused within the items would unravel.

Rumors of the great forge began to spead, and in time Limner heard of it's creation.

The Dwarven project was abandoned, and the forge was dissasembled before the wrath of Limner could reach them.

The Gnomes, seeking to preserve their creation, secretly moved the facility to a mountainous region between the human, elven, frigian, and yaunti regions. Their new home was deep within the bowels of the independant dwarven stronghold known as four points.

Every book, manual and tome was relocated to the new site, and there it waited for the day it could reopen. Several decades later the forge had been all but forgotten. The legend of it's existance is all that remained.

Legend has it that the forge merely "awakened" one day, and started calling to those that it deemed worthy of it's power. It is said that the forge itself somehow became a living thing. Perhapse the souls of the elementals, which were destroyed to create many of it's parts, slowly combined to created the soul of the forge. Regardless of how it happened, and many scholors have speculated, the forge became a sentient thing.

It is said that too this day the soul of the forge calls to those that are worthy of its power. There have been many called to serve the forge over the ages, and for each age the Great Forge has known a new master. Not all of those called by the forge stay within it's grasp, but most of those called remain there forever. Their lives are sustained by the spirit of the forge, and their will is enslaved by it in return. While enslaved by the forge the magic smiths do not age, get sick or die of natural causes. At the end of each age of Mythera a new group of smiths is chosen, and the former masters are released to live their own lives.

Recently some of the smiths from the mythic forge have been reported wandering the surface of Mythera, signaling the start of a new age.

Here is a brief list of those who are known to have served the forge, and the sybol used to mark their work.

Ash Firehearth - hammer in flaming circle
Dale - snowflake
Garvolli - sword and anvil
Heirune - skull ontop of magic hexagram
Karakus - dragon eating it's tail
Lochneir - padlock over a diamond
Takiri - crossed axes

Footnote: There have been many other, but these are the Master and Grand Masters which have Item Packs in development currently. Dale's first weapon pack has already been released internally.

This post has been edited by Sir-Kill: Nov 21 2006, 10:34 AM
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Chevar   Myth and Mythera   Sep 5 2004, 08:04 PM
Chevar   NULL   Sep 10 2004, 05:36 AM
Chevar   NULL   Sep 19 2004, 05:26 AM
Chevar   NULL   Oct 15 2004, 07:38 AM
dragon_lord   NULL   Nov 13 2004, 01:18 PM
Chevar   NULL   Nov 29 2004, 02:58 AM
dragon_lord   NULL   Sep 9 2005, 01:54 PM


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