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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Well, this is my new project!
This editor will allow you to easily edit creatures and generate a set of files. These files will be processed by WEIDU macro. It could be seen like Near Infinity Editor for Creatures. Except it will patch files, which is far better! Example of use: you want to add "Invisibility Detection" effect for a set of creatures that should see invisibility? You will be able to select these creatures from a list (with a checkbox system) and then click add effect. Select Invisiblity Detection and click Add. It will be possible to change most of the things doable with Near Infinity. I will exclude some of them because I don't need them, but it will be possible to include them on a later stage. Additionally, I will add a support for creating complex spellbooks based on schools selection or other factors. This could be something like building a set of generic spellbooks, each one identified by a name. Then adding one to a creature and freely change some spells after this. There will be a support for creating complex baf script. Something like affecting a long list of baf files for one script slot. Each baf will have its own order number. When generating files, final baf name (previously set) will be created by adding together all baf. I will release this editor if some are interested in it. It will be done in PHP with framework CakePHP and MySQL database. I will code this while testing it with Enhanced Creatures. My purpose is to code Enhanced Creatures in a better developping station. So I will add features when I will need them. I guess that in end december, I will have released both of them. |
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Post
#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Form attached to this post is now fully filled with autocomplete feature. All selectlist are gone for more advanced components!
It took me some time, a lot more than I planned but the result is good. It is now really quick and user-friendly to fill fields. Now, it's time to go on! About one week to finish classic tabs (mostly to autofill some data like hp, saving throws, ...) And then I will work on inventory, effects, and spells. I will begin with a very simple version of these. Move on exporting data, and WEIDU installs. This way, I will release an alpha version, just to show how it is. Then, I might make a stop on this to work on EC with current editor and mix both project when I need to add some features. |
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Lo-Fi Version | Time is now: 11th April 2025 - 03:56 AM |