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> Creatures Editor
aigleborgne
post Jul 25 2009, 08:54 AM
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Well, this is my new project!
This editor will allow you to easily edit creatures and generate a set of files.
These files will be processed by WEIDU macro.

It could be seen like Near Infinity Editor for Creatures. Except it will patch files, which is far better!

Example of use: you want to add "Invisibility Detection" effect for a set of creatures that should see invisibility?
You will be able to select these creatures from a list (with a checkbox system) and then click add effect. Select Invisiblity Detection and click Add.

It will be possible to change most of the things doable with Near Infinity. I will exclude some of them because I don't need them, but it will be possible to include them on a later stage.

Additionally, I will add a support for creating complex spellbooks based on schools selection or other factors.
This could be something like building a set of generic spellbooks, each one identified by a name. Then adding one to a creature and freely change some spells after this.

There will be a support for creating complex baf script.
Something like affecting a long list of baf files for one script slot. Each baf will have its own order number. When generating files, final baf name (previously set) will be created by adding together all baf.

I will release this editor if some are interested in it.
It will be done in PHP with framework CakePHP and MySQL database.

I will code this while testing it with Enhanced Creatures.
My purpose is to code Enhanced Creatures in a better developping station. So I will add features when I will need them.

I guess that in end december, I will have released both of them.
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aigleborgne
post Sep 5 2009, 06:00 PM
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Some news:
Except effects, spells, scripts, proficiencies, and inventory (which is quite a lot), all others creatures characteristics are done and set in a nice looking form with tabs (something like Shadow Keeper)
It is now possible to add, edit and delete creatures. Most fields are select list (classes, kits, generals, sex, ...) and those data come from database.

A creature are bound to a monster and a group. And a monster belong to a group.
So, you can classify creatures into monsters and groups. If it is not a monster, just leave monster blank.

When you are editing a creature, you have 3 combo select list which allow you to select creatures, monsters, and groups. These selections will be updated with current creature as well. This is very usefull for mass editing.
Currently, this feature update everything but filename and creature name.

I am currently working on a way to import data from game directory using WEIDU. Purpose is to import spells list, items list, creatures list, and most 2da and ids to build a complete database.
Those data will be used when editing a creature.
For example, you can click on a button to retrieve saving throws, thac0, hit points, number of proficiencies you can set, memorized spells, known spells... All theses numbers are set when clicking on one button. After this, you can still modifiy everything of course.

So current planning:
- loading data from game directory (which require to code a parameter module for game directory) : 1 week (considering about 3 hours per day)
- auto-setting all theses parameters on a click : 1 week. But it won't include everything like spells because I haven't code this part yet.

Well, as you can see, I am still very far from release.
I can't give any release date yet. But be sure that this editor will help me to produce a very polished mod, far more reliable, and better in many ways.

2 screenshots in attachments.
Attached File(s)
Attached File  pic1.jpg ( 137.27k ) Number of downloads: 26
Attached File  pic2.jpg ( 76.97k ) Number of downloads: 28
 
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aigleborgne   Creatures Editor   Jul 25 2009, 08:54 AM
Sir-Kill   Would this editor allow one to edit the colors of ...   Jul 25 2009, 12:21 PM
aigleborgne   Actually, no it won't. Colors and sounds won...   Jul 25 2009, 01:48 PM
Tervadh   This would indeed be interesting, particularly the...   Jul 28 2009, 06:02 AM
aigleborgne   One week later, I've already spent a good 30 h...   Jul 31 2009, 05:16 PM
critto   If I may ask, how are you planning to distribute t...   Jul 31 2009, 05:32 PM
aigleborgne   Of course I will release it! I chose web appli...   Aug 1 2009, 06:36 AM
aigleborgne   I am already late in schedule. Basically, I planne...   Aug 19 2009, 05:56 PM
aigleborgne   Some news: Except effects, spells, scripts, profic...   Sep 5 2009, 06:00 PM
aigleborgne   Some quick news: I am late on schedule. In fact, i...   Sep 16 2009, 09:28 PM
Tervadh   Good to see you're making progress. But some i...   Sep 27 2009, 06:14 AM
aigleborgne   No I don't have such a thing. Originally, I ha...   Sep 28 2009, 06:36 PM
Tervadh   I could easily use this in tp2 file, as I did in m...   Sep 30 2009, 11:16 AM
aigleborgne   Form attached to this post is now fully filled wit...   Sep 21 2009, 06:42 PM
aigleborgne   I forgot to add data validation, a very important ...   Sep 26 2009, 12:57 PM
aigleborgne   Thank you for explanations! I will take a few...   Sep 30 2009, 06:59 PM
aigleborgne   I'm now developping on C# VS 2008. I've wo...   Oct 9 2009, 09:18 PM
aigleborgne   Creature form is now more advanced than my previou...   Oct 15 2009, 06:40 AM
aigleborgne   Current state with estimated time to finish task -...   Oct 25 2009, 10:51 AM
aigleborgne   Current progress: - Import game data : 60% I have...   Nov 21 2009, 08:36 AM
melkor_morgoth75   Can the mod take the advantage of new possible ani...   Dec 3 2009, 04:27 PM
Rigel   Hi "we" french modders of "Légende...   Mar 26 2010, 01:27 AM
aigleborgne   Hi, I am still developping this editor but I took...   Mar 30 2010, 09:18 PM
aigleborgne   New migration : Visual Studio 2010, Framework 4.0,...   Apr 19 2010, 08:45 PM
aigleborgne   Nearly one month after my last message, I'm al...   May 11 2010, 09:12 PM
Salk   I know that Enhanced Creatures will be a blast onc...   May 17 2010, 12:02 PM
aigleborgne   Hey, I haven't posted here for quite some tim...   Sep 16 2010, 02:14 PM
aigleborgne   I have worked a lot last week, so many good news...   Sep 25 2010, 06:59 PM
aigleborgne   Hey, Right now, it is 95% done. And no, I'm n...   Oct 15 2010, 07:49 PM
melkor_morgoth75   Nice one ... keep it up! Just a quick one, wh...   Oct 26 2010, 02:25 PM
aigleborgne   Yes I do, I will start working on Enhanced Creatur...   Oct 29 2010, 07:01 PM


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