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> Item Craftsmanship, Not all smiths are equally skilled.
dragon_lord
post Nov 21 2004, 06:25 AM
Post #1


The original one


Retired team member
Posts: 789
Joined: 9-September 04
From: WA, Australia




All craftsman/blacksmiths are not equally skilled in the art of forging weapons and armour. And so throughout the land varying qualities of equipment can be found:

-Normal items will have 3 levels of quality: Poor, Average and High.
Poor: THAC0 Penalty and damage penalty(in regards to average quality), a chance of breaking.
Average: Normal
High: THAC0 Bonus and speed bonus. No damage bonuses. Those are for magical
items

- High quality normal items can be upgraded through gems.
- 4 different gem types - the elements fire/poison etc
- There can only be one gem per item (stops it from getting too complicated).

Magic items of course can still have things added to them just like in bg2.

This post has been edited by dragon_lord: Nov 28 2004, 06:08 AM


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Rabain
post Nov 28 2004, 01:58 AM
Post #2


GOD


Retired team member
Posts: 1728
Joined: 14-July 04
From: Ireland




When i was reading igi's post and he mentioned the sucky names of the gems I started thinking. Its true that there would be no reason why a generic readily available gem should grant magical abilites to a weapon unless the gem is magical in its own right already. In BG gems are generally used as a cost of upgrading and only rarely as magical items in and of themselves.

So I propose some alternate names which will at least give some reason to why they grant the ability:

Hell Fire Gem: Demons tongue/heart
Inferno Gem: Phoenix's Feather
Wildfire Gem: Fire Elemental's Hand/Eye

Storm Gem: Storm Falcons Feather
Lightning Gem: Lightning Rod
Thunder Gem: Thunder Drum

Toxin Gem: Vampires Nail
Poison Gem: Belladonna
Venom Gem: Adders Tongue


Ice Gem: Yeti's Pelt
Hail Gem: Ice Salamanders Crest
Snow Gem: WinterWolf Pelt


There are bams available for most of these already so it shouldn't be too much trouble! What do you think?
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dragon_lord   Item Craftsmanship   Nov 21 2004, 06:25 AM
fallen demon   NULL   Nov 21 2004, 06:59 AM
Awake   NULL   Nov 21 2004, 07:16 AM
igi   NULL   Nov 21 2004, 01:29 PM
Vlasák   NULL   Nov 21 2004, 02:46 PM
igi   NULL   Nov 21 2004, 05:28 PM
fallen demon   NULL   Nov 22 2004, 04:41 PM
SimDing0   NULL   Nov 22 2004, 04:44 PM
igi   NULL   Nov 22 2004, 07:03 PM
SimDing0   NULL   Nov 22 2004, 10:31 PM
Awake   NULL   Nov 23 2004, 04:18 PM
SimDing0   NULL   Nov 23 2004, 04:47 PM
dragon_lord   NULL   Nov 27 2004, 06:43 AM
igi   NULL   Nov 27 2004, 03:42 PM
Chevar   NULL   Nov 27 2004, 07:07 PM
igi   NULL   Nov 27 2004, 07:35 PM
Sir-Kill   NULL   Nov 28 2004, 01:14 AM
Rabain   NULL   Nov 28 2004, 01:58 AM
Sir-Kill   NULL   Nov 28 2004, 02:29 AM
map101ca   NULL   Nov 28 2004, 05:40 AM
Awake   NULL   Nov 28 2004, 05:56 AM
dragon_lord   NULL   Nov 28 2004, 06:06 AM
map101ca   NULL   Nov 28 2004, 06:08 AM
Awake   NULL   Nov 28 2004, 06:14 AM
map101ca   NULL   Nov 28 2004, 06:24 AM
Awake   NULL   Nov 28 2004, 08:08 AM
igi   NULL   Nov 28 2004, 03:31 PM
Rabain   NULL   Nov 28 2004, 08:04 PM
Chevar   NULL   Nov 29 2004, 02:23 AM
igi   NULL   Nov 29 2004, 09:11 PM
Sir-Kill   NULL   Nov 29 2004, 09:39 PM
SimDing0   NULL   Nov 29 2004, 09:44 PM
Sir-Kill   NULL   Nov 29 2004, 10:25 PM
Chevar   NULL   Nov 30 2004, 12:50 AM
igi   NULL   Nov 30 2004, 07:45 PM
Chevar   NULL   Nov 30 2004, 09:38 PM
toughluck   NULL   Dec 1 2004, 11:07 PM
Chevar   NULL   Dec 2 2004, 02:23 AM
SimDing0   NULL   Dec 2 2004, 03:03 PM
Awake   NULL   Dec 2 2004, 04:30 PM
dragon_lord   NULL   Dec 17 2004, 03:57 AM
Awake   NULL   Dec 18 2004, 12:06 AM


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