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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
I understand what he's saying. I was surprised by it too, the first time I fought him. You're expecting a powerful mage, not a physical powerhouse, and yet none of your fighters can deal any serious damage. I have never understood this type of approach. Why can't a powerful mage have very powerful "physical" resistances via her powerful magic and knowledge? Should every wizard be protected by 9 golems so no one can reach her? Because without resistances, wizards could be killed very easily, considering their low natural hit points and physical defense. -------------------- Mental harmony dispels the darkness.
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#2
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Forum Member Posts: 35 Joined: 6-April 06 ![]() |
First off I want to say amazing job with the mod. Interesting storyline and flawless compatibility make it one of the greats, thanks!
As for the mage encounter, I agree that nothing should be changed. I played ADnD 2ndEd for years, and still have all my books to this day. One issue that is stressed repeatedly is, the rules are just guidelines. Ustrain's resistances and powers could be due to a million different reasons, and none of those reasons need to be explained to the players. All that matters is whether or not the encounter is fun for the players. That being said, I would add is some form of decent loot (at least 1 item), until the followup for the quest is implemented. All that effort, for basically nothing is quite demoralizing, and I would expect most players to just CTRL-Y him and continue on w/ the game. |
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