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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Well, this is my new project!
This editor will allow you to easily edit creatures and generate a set of files. These files will be processed by WEIDU macro. It could be seen like Near Infinity Editor for Creatures. Except it will patch files, which is far better! Example of use: you want to add "Invisibility Detection" effect for a set of creatures that should see invisibility? You will be able to select these creatures from a list (with a checkbox system) and then click add effect. Select Invisiblity Detection and click Add. It will be possible to change most of the things doable with Near Infinity. I will exclude some of them because I don't need them, but it will be possible to include them on a later stage. Additionally, I will add a support for creating complex spellbooks based on schools selection or other factors. This could be something like building a set of generic spellbooks, each one identified by a name. Then adding one to a creature and freely change some spells after this. There will be a support for creating complex baf script. Something like affecting a long list of baf files for one script slot. Each baf will have its own order number. When generating files, final baf name (previously set) will be created by adding together all baf. I will release this editor if some are interested in it. It will be done in PHP with framework CakePHP and MySQL database. I will code this while testing it with Enhanced Creatures. My purpose is to code Enhanced Creatures in a better developping station. So I will add features when I will need them. I guess that in end december, I will have released both of them. |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
I am already late in schedule. Basically, I planned to release a simple web application.
Now, I have building a complex web application with lots of ajax and intensive use of JQuery to produce a nice-looking user-interface. Well, it's not only look but features, convenience, and intuitive. So I will have a first version of this editor in october with most of features. At this point, I will have to choose between using this editor to import and continue work on EC or programming advanced features on editor. Or... both of them at the same time! Not to mention one very important thing : first release of editor will only maintains a database. There will be no import module in WEIDU! Because I will need to have everything done before starting this module. I have devoting a lot of time into this (about 3 hours per day) and I am very happy with it. I will be very please to work again on EC in this new editor! Soon, I will post some screenshots. |
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Lo-Fi Version | Time is now: 11th April 2025 - 04:18 AM |