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Jul 15 2009, 07:48 PM
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#1
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
I am looking for each monsters in Enhanced Monsters component. I've just started this and there are 325 creatures to check.
I have seen some errors in the first one, some problems with mods installed that doesn't work properly with EC, and some scripts behavior I can't fix. Petrification : I try to make it working with The Bigg Tweak Pack. I've always found it stupid that game ends when PC is petrified. Especially when someone in the party can cast stone to flesh just after the fight! AI issue: creatures faster than humans don't attack properly. They catch someone trying to run away but they don't attack at all. I thought they would swing once, run closer, swing again... but no, they don't ! Once target stops, they start attacking. Sarevok : I'm trying to use the nice-looking model from BG1 with a new equipment. But it doesn't work at all. Weapons make game crash. I could eventually use BG2 model, but it is less cool. This post has been edited by aigleborgne: Jul 15 2009, 07:48 PM |
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Jul 23 2009, 05:13 PM
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#2
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
Today, I'm looking at Helmed horror and battle horror.
I originally thought they were not true P&P monsters and thus, I did very little changes to these monsters (only basic fixes). Little researchs on internet proved me I was wrong! I've found detailed informations on these monsters and they are more powerful than they are in game. Additionnally, it is time for me to improve my developping station. As it becomes harder and harder to work on my tables, as I'm adding more and more data. So, I will take time to do something better, probably a database (mysql) with an interface in J2EE. This will slow down dev for about one or two months (time needed to build database, code interface, and transfer data). Benefits from this operation: - faster work on creatures & monsters - easier files management - more reliable in many ways - better support for later improvements and BG2 EC I will also improve current patching program to do things in a better ways with great flexibility. Why all of this? Because I am a far better developper now than I was 3 years ago. Current developping station for EC is awful. I can't really blame myself.. when I started this project, I was doing a small project. I added so much things in the process that it became a big project! (well, for me it is big :-) |
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aigleborgne Developper's diary Jul 15 2009, 07:48 PM
aigleborgne I've finally removed The Bigg Tweak Pack as I ... Jul 20 2009, 06:31 AM
aigleborgne Monsters will now have their own speed as in P... Jul 21 2009, 06:38 AM
Salk It's really nice to see you back working on EC... Jul 25 2009, 07:43 AM
aigleborgne I hope so :)
It's really nice to see you back... Jul 25 2009, 08:26 AM
aigleborgne A nice evening yesterday : fixing bugs in my edito... Apr 5 2011, 12:02 PM
aigleborgne My editor has a lot of bugs and I spend too much t... Apr 6 2011, 06:44 AM
melkor_morgoth75 Great, may i ask what's the differences for th... Apr 7 2011, 03:17 PM
aigleborgne Following P&P:
Strength : 9 -> 18/80
Dexter... Apr 7 2011, 05:49 PM
aigleborgne I've finished my installation and have prepare... Apr 9 2011, 06:40 PM
aigleborgne Quite some news:
- I have corrected many things an... Apr 29 2011, 06:22 PM
melkor_morgoth75 We are, don't worry and take your time :P
mm... May 2 2011, 10:34 AM
aigleborgne No, I meant "adventurers" which means ev... May 6 2011, 06:09 PM![]() ![]() |
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