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#1
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
I understand what he's saying. I was surprised by it too, the first time I fought him. You're expecting a powerful mage, not a physical powerhouse, and yet none of your fighters can deal any serious damage. I have never understood this type of approach. Why can't a powerful mage have very powerful "physical" resistances via her powerful magic and knowledge? Should every wizard be protected by 9 golems so no one can reach her? Because without resistances, wizards could be killed very easily, considering their low natural hit points and physical defense. -------------------- Mental harmony dispels the darkness.
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#2
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![]() Contributor Posts: 115 Joined: 20-December 04 From: Czech Republic, Prague ![]() |
Sikret: Trying to remove his magic resistances is perfectly "tactical" decision. "Protection from magic resistance modifier" (etc.) is... what? (And that why I looked in DLTCEP - I didnt know, why the spell failed) I'm not against normal immunities and resistances. But when a creature is even immune against spells to lower these resistances?
The battle was very long because I could only wait until he depleted all his hardiness (etc.) spells. And that was a very long time (and I even had - and casted - six breach spells). Well, but I think, that just a warning in readme would be ok (that it's a component on a level of "Tactics" mod from weidu.org). It was just a real suprise, that in "normal" game I met an opponent like this one. And I must say, that normaly i do not enjoy battles like this one. Even though I once finished the game with "tactic" mods. As I said. Nothing against an opponent like this one. But I would really apreciate "a warning". Difficulty of ToD is really ok (normal). That's why this component doesn't fit. I do not long for the title of "true tactician". ;-) This post has been edited by Jab: Jul 17 2009, 09:07 PM |
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