![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Overall completion status:
Update: 24/01/2006 Scripts : 80% NPC : 0% Joinable NPC : 0% Monsters : 0% Items, spells and stores : 0% Estimated release date: April-May Monsters (Status, New features) Overall, a monster is based on 2nd Ed., but is completed with 3rd Ed. for missing stats. Special abilities specific to 3rd Ed. are not implemented but new immunities are. For example, all elementals are now immune to certain spells. Most important changes are: - Strength : previously, most monsters had often incorrect/inconsistent Strenght (polar bear with 16 Str). This has been corrected. - Constitution : monsters didn't benefit from Con bonus in 2nd Ed. That's why there are some tough monsters with low HP (battle horror with 58 hp for example). I have added HP bonus considering monsters as fighters. - Dexterity : only minor changes in AC for most monsters - Special Attacks : some were missing or wrong (ankheg for example had only one range attack every 8 hours). I have added and corrected special attacks according to the 2nd Edition Monster Manual. - Spell abilities closer to P&P - Attacks per round : often too high, sometimes too low. - Movement speed : as close as in P&P (most monsters were too slow in BG) Monster's abilities: - Aerial servant : strangle - Air aspect : fall unsconscious, poison - Ashikuru : backstab - Ankheg : entangle (because ankheg try to burrow with his target) - Basilisk : petrification - Greater Basilisk : done (fatal poison gaze, and many tweaks that make this monster worth its 7000xp) - Bears : done (hug attack, can fight beyond death (simulating with higher hp & script)) - Battle Horror : done - Doomsayer : done - Carrion Crawler : done - Crypt Crawler : done - Demon Knight : done - Cornugon : done - Tanari : done (new death gaze, paralyze, energy drain, many tweaks) - Doppelganger : done - Dryad : done - Ettercap : done - Hamadryad : done - Fire elemental : done - Flesh golem : done - Flind : done - Ghoul : done - Ghast : done (carrion stench) - Ghoul lord : done (carrion stench, rotting disease) - Ghost : done - Invisible stalker : done (vortex) - Loup garou : done - Revenant : done - Sirine : done (polymorph self, mass charm, major invisibility) - Skeleton warrior : done (fear aura) - Spiders (all type) : done - Werewolf : done - Wolfwere : done - Wolf : done - Wolf, dire : done - Wolf, dread : done (disease) - Wolf, vampiric : done (fall) - Wolf, winter : done (10 feet frost) - Worg : done - Wyvern : done - Greater wolfwere : done Most other monsters are nearly done, I will edit this post as often as possible. This post has been edited by aigleborgne: Jan 25 2006, 01:07 PM |
|
|
![]() |
![]()
Post
#2
|
|
![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Looking at my mod several years after, with fresh air and better skills
I have looked many things in my mod and I must say there will be work to redo some things. First, I have completely re-organised EC into categorized components: - Enhanced Creatures core component (required) NPC changes - Enhanced NPC - New experience value for NPC - Give Sarevok Deathbringer kit Monsters changes - Enhanced monsters Wizard Slayer kit tweaks - magic resistance tweak to 2% per level - add ranged attack cumulative spell faillure - spell faillure to 10% cumulative per hit, last 90 seconds (it was 25%, 30 seconds) Spells fixes and tweaks - Spell fixes - No generic display for spells and abilities - Double duration for charm's spells - Temple will now have greater restoration - Minor globe of invulnerability fix - it can be affected by dispel magic Items fixes and tweaks - Items fixes - BG2 mage scrolls for spells level 1 to 5 in stores - Tweak items' quantity in stores - Tweak powerful items Secondly, I have found some lazy programming codes in TP2 that can produce errors. I've changed all of them with a good and clean code. Third, I have found out that there are others bugs here and here. I have identified some of them, but not all. Well, to summary, I am planning 2 months to check and correct everything already done. Then, about 2 months to finish my work. My expected realase date is end of october. This post has been edited by aigleborgne: Jul 22 2009, 05:39 AM |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 2nd August 2025 - 09:25 AM |