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#1
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Forum Member Posts: 13 Joined: 11-June 09 ![]() |
To give people background, I've been playing BG2 since it came out and have played with a ton of content mods (NPCs, items, quests, etc) - things like Item Upgrades, The Undying, questpack, etc. But I haven't played with any tactical mods or with much tactics to be honest - Breach/Pierce Magic/True sight and then wail away with overpowered weapons.
I've spent the past couple days reading the FAQ, readme txt files, the stickied threads, and many of the threads on the first 6-7 pages of this forum. After all of that, I have a few questions: Rather than blowing away my current install (Vanilla+G3+various content mods), I was just going to do a second installation in a different directory (c:\games\IABG2 or something like that). Does anyone know off the top of their head if I'll run into issues (registry issues, other pointers that could messed up, etc) - I've never run the game with different installs. I usually start BG2 with the official BG1 cap (161k xp) or sometimes uncapped bg1, so ~237k XP. Is IA designed for your character to start with 89k or 161k starting XP? If I start higher than 89k will it throw off the IA experience? I typically use Dungeon Be Gone and see that it's supported here. I see the note about waiting for the randomization text to finish before zapping off. My question here is - am I going to miss any content (I assume whatever items are randomize will show up in the piles at the exit)? I didn't see anything in the "Tactical Content" file, but thought I should ask. Does DBG give the correct amount of XP for IA (the regular version gives 100k XP to party, I'm not sure if this is changed in IA). I see people discussing the Bioware NPCs with different classes (Cernd as Auramaster, Minsc as Berzerker, Imoen as Sorcerer, etc) - is this the standard Level1 NPC mod? shadowkeeper? Or does IA change NPC classes as part of the mod? If I start a multiplayer game for more than 1 character created by me, should I move the save game from mpsave folder to save folder and play it in single-player mode (like I do now in vanilla games)? In either case, should I install that "fix" listed in one of the stickied threads in case the player-created extra character gets Imprisoned? After reading throught the various threads on party composition, particularly for new IA players, I thought of using this party: Vagrant (protagonist) Berzerker Valygar Anomen Nalia Sorcerer/Imoen is 1 full-class cleric enough? Should I replace someone with Jaheira? I am aware to mix up the fighters' individual weapon proficiencies between the 3 physical damage types. thanks in advance! |
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#2
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![]() ![]() Premium Member Posts: 75 Joined: 3-March 08 ![]() |
You might consider giving Anomen the Flail of Ages instead of using it as your prot. off hand weapon for the following reasons
* Anomen has grand mastery in flails and can be devastating in the early game with appropriate buffs and a speed potion. * As an off hand weapon you will not hit with it often enough to utilise it's awesome slow power. * Vagrant could utilise an off hand weapon with a useful power like Arbanes short sword (immunity to hold person) or Namarra (even though you are not prof. in longswords , its immunity to charm and confusion can be helpful and you won't hit that often with it anyway). Ilbratha is another possibility but I usually have Valygar equip it for the mirror image as he can be a bit weak defensively in the early going. The shorty of backstabbing is a fine weapon and will take care of most anything even into the middle stages. There is a nice upgradeable short sword that uses cutthroat +4 as its template but it is a bit of a financial stretch considering that will not be your primary weapon. Cutthroat on its own should suffice, I think the Short Sword of Mask +4 is awesome with its 15% chance to entangle. This post has been edited by Frazurblu: Jun 12 2009, 11:56 PM |
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#3
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
* Vagrant could utilise an off hand weapon with a useful power like Arbanes short sword (immunity to hold person) or Namarra (even though you are not prof. in longswords , its immunity to charm and confusion can be helpful and you won't hit that often with it anyway). Namarra is the sword you get from the Crypt King in the Graveyard District. It doesn't grant immunity to Charm or Confusion. Perhaps you are thinking of another longsword? The Equaliser is the only one I can think of that gives those immunities. |
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