The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> New Player Questions after reading docs and forums
dante2377
post Jun 11 2009, 06:21 PM
Post #1





Forum Member
Posts: 13
Joined: 11-June 09




To give people background, I've been playing BG2 since it came out and have played with a ton of content mods (NPCs, items, quests, etc) - things like Item Upgrades, The Undying, questpack, etc. But I haven't played with any tactical mods or with much tactics to be honest - Breach/Pierce Magic/True sight and then wail away with overpowered weapons.

I've spent the past couple days reading the FAQ, readme txt files, the stickied threads, and many of the threads on the first 6-7 pages of this forum. After all of that, I have a few questions:

Rather than blowing away my current install (Vanilla+G3+various content mods), I was just going to do a second installation in a different directory (c:\games\IABG2 or something like that). Does anyone know off the top of their head if I'll run into issues (registry issues, other pointers that could messed up, etc) - I've never run the game with different installs.

I usually start BG2 with the official BG1 cap (161k xp) or sometimes uncapped bg1, so ~237k XP. Is IA designed for your character to start with 89k or 161k starting XP? If I start higher than 89k will it throw off the IA experience?

I typically use Dungeon Be Gone and see that it's supported here. I see the note about waiting for the randomization text to finish before zapping off. My question here is - am I going to miss any content (I assume whatever items are randomize will show up in the piles at the exit)? I didn't see anything in the "Tactical Content" file, but thought I should ask. Does DBG give the correct amount of XP for IA (the regular version gives 100k XP to party, I'm not sure if this is changed in IA).

I see people discussing the Bioware NPCs with different classes (Cernd as Auramaster, Minsc as Berzerker, Imoen as Sorcerer, etc) - is this the standard Level1 NPC mod? shadowkeeper? Or does IA change NPC classes as part of the mod?

If I start a multiplayer game for more than 1 character created by me, should I move the save game from mpsave folder to save folder and play it in single-player mode (like I do now in vanilla games)? In either case, should I install that "fix" listed in one of the stickied threads in case the player-created extra character gets Imprisoned?

After reading throught the various threads on party composition, particularly for new IA players, I thought of using this party:

Vagrant (protagonist)
Berzerker
Valygar
Anomen
Nalia
Sorcerer/Imoen

is 1 full-class cleric enough? Should I replace someone with Jaheira?

I am aware to mix up the fighters' individual weapon proficiencies between the 3 physical damage types.

thanks in advance!
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Frazurblu
post Jun 12 2009, 11:54 PM
Post #2



Group Icon

Premium Member
Posts: 75
Joined: 3-March 08




You might consider giving Anomen the Flail of Ages instead of using it as your prot. off hand weapon for the following reasons
* Anomen has grand mastery in flails and can be devastating in the early game with appropriate buffs and a speed potion.
* As an off hand weapon you will not hit with it often enough to utilise it's awesome slow power.
* Vagrant could utilise an off hand weapon with a useful power like Arbanes short sword (immunity to hold person) or Namarra (even though you are not prof. in longswords , its immunity to charm and confusion can be helpful and you won't hit that often with it anyway). Ilbratha is another possibility but I usually have Valygar equip it for the mirror image as he can be a bit weak defensively in the early going.

The shorty of backstabbing is a fine weapon and will take care of most anything even into the middle stages. There is a nice upgradeable short sword that uses cutthroat +4 as its template but it is a bit of a financial stretch considering that will not be your primary weapon. Cutthroat on its own should suffice, I think the Short Sword of Mask +4 is awesome with its 15% chance to entangle.

This post has been edited by Frazurblu: Jun 12 2009, 11:56 PM
Go to the top of the page
 
Quote Post

Posts in this topic
dante2377   New Player Questions after reading docs and forums   Jun 11 2009, 06:21 PM
Sikret   Hi and welcome to BWL, dante2377! Rather than...   Jun 11 2009, 06:47 PM
shadan   Your party seems to be perfect. 1 cleric is enough...   Jun 12 2009, 12:20 PM
dante2377   thanks shadan. I have a question about proficienc...   Jun 12 2009, 07:32 PM
Frazurblu   Welcome Dante and good luck with your 1st run thro...   Jun 12 2009, 09:46 PM
dante2377   thanks....I'm basically going to follow along ...   Jun 12 2009, 10:18 PM
Frazurblu   You might consider giving Anomen the Flail of Ages...   Jun 12 2009, 11:54 PM
Raven   * Vagrant could utilise an off hand weapon with a ...   Jun 13 2009, 09:06 AM
Frazurblu   Incidently @Sikret I encountered a Noble Rakshasa...   Jun 13 2009, 02:19 AM
Sikret   See the Progress report for IA v6 (the entry about...   Jun 13 2009, 02:56 AM
dante2377   So I missed the part in the suggested quest order ...   Jun 13 2009, 05:42 AM
dante2377   Adjatha the Drinker protects from Charm and Domina...   Jun 13 2009, 03:31 PM
Frazurblu   I am pretty sure that there is such a sword early ...   Jun 13 2009, 04:02 PM
dante2377   A couple of questions - i didn't have a druid...   Jun 13 2009, 08:13 PM
Sikret   - i didn't have a druid in my party. Some of t...   Jun 13 2009, 08:38 PM
matti   A couple of questions - i didn't have a druid...   Jun 14 2009, 11:32 AM
Sikret   A couple of questions - i didn't have a druid...   Jun 14 2009, 06:35 PM
dante2377   Basically there were 2 options - I offered to chal...   Jun 14 2009, 12:54 AM
dante2377   What is everyone's thoughts on the multiple st...   Jun 14 2009, 03:27 PM
matti   Yes and yes. Treefolk's Arm is one of the best...   Jun 14 2009, 05:22 PM
Frazurblu   AFAIK , are not the upgraded Staff of the Ram , Ra...   Jun 14 2009, 05:59 PM
matti   AFAIK , are not the upgraded Staff of the Ram , Ra...   Jun 15 2009, 05:45 AM
dante2377   From the docs in the folder   Jun 14 2009, 06:08 PM
dante2377   Since I'll have to start a new game to get the...   Jun 14 2009, 08:54 PM
Raven   Since I'll have to start a new game to get the...   Jun 14 2009, 09:44 PM
dante2377   Raven - the second * in 2-Handed weapons makes you...   Jun 15 2009, 04:06 AM
Raven   Raven - the second * in 2-Handed weapons makes you...   Jun 15 2009, 08:53 AM
Sikret   Isn't it the first star which gives the critic...   Jun 15 2009, 04:58 AM
dante2377   No, it's the second * for 2-Handed weapons. F...   Jun 15 2009, 05:08 AM
Sikret   Treefolk's Arm was a tad overpowered in v5. It...   Jun 15 2009, 06:57 AM
dante2377   Weird The exact text (I'm staring at the cha...   Jun 15 2009, 06:46 PM
Raven   No, you're right, the text is misleading. Unfo...   Jun 15 2009, 08:45 PM
antizyclon   Maybe wrong topic to ask but i dont wanted to star...   Jun 25 2009, 07:29 PM
Raven   If you have finished the whole quest including the...   Jun 25 2009, 08:18 PM
antizyclon   I dont want to spoil to much, if can send me pm, t...   Jun 25 2009, 08:43 PM
Raven   I'm not sure I understand you - is it that you...   Jun 26 2009, 09:12 AM
antizyclon   Sorry my mistake You can send me PM with full spoi...   Jun 26 2009, 09:50 AM
Raven   No worries I understand now. I'll send you the...   Jun 26 2009, 10:44 AM
antizyclon   Judgement day encounter spawning (after forged swo...   Jun 26 2009, 04:10 PM
Raven   No, but there are quite a few of them.   Jun 26 2009, 04:17 PM


Reply to this topicStart new topic
9 User(s) are reading this topic (9 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 4th May 2025 - 02:42 AM