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> Longer Road compatable?, Along with other Mod NPC's?
GreyArea
post Apr 4 2008, 07:16 AM
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Just been looking around for some new NPC's to add some spunk to my party and thought it would be a laugh to have the man himself with me...and Sarevok and Imon for some fun.

Anyways what is the compatability criteria for mods? I have read the list and from what I can gather is thus:

As long as the spells are left along and abilities are unchanged from IA standards (i assume IA overwrites them anyways when you install it last in the install chain?).

Please any assistance with this would be great cos I want to have some fun with them but am unsure if they will make IA go crash crash or just have the possibility of minor inconsistancies.

Cheers
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Silencer150
post Jun 9 2009, 08:44 PM
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I was about to post a new topic asking about NPC mod compatibilities, since I currently have Longer Road installed, when I found this topic.

I've played through Longer Road but haven't tried Improved Anvil yet, since I'm still considering it. I do have this to warn about incompatibilities with Longer Road. I currently have a Tactics + Ascension type setup, which was incompatible with LR because Tactics changes the behavior of the portals on level 3 of Watcher's Keep. The portals are necessary to spawn the beblilith demon character, so the quest is unfinishable unless you've installed Longer Road later in the installation. The same would go for any mod that changes the scripts or the behavior of level 3 of WK, but I'm not sure what IA does in that regard.

The other NPC mod I'm concerned about is the Xan BG2 mod, which includes a handful of new quests involving Xan. The readme files for IA said that installing any mod that adds new quests is not recommended. The specifics of the quests can be found in the mod's readme: http://mods.pocketplane.net/kulyok/Readme-Xan.txt
Would this mod be incompatible with IA?
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GreyArea   Longer Road compatable?   Apr 4 2008, 07:16 AM
Moongaze   I would also be interested in which NPC mods are c...   Apr 4 2008, 08:03 AM
GreyArea   Well to get around the Sola spider battle part ope...   Apr 4 2008, 08:29 AM
Moongaze   Well to get around the Sola spider battle part ope...   Apr 4 2008, 11:41 AM
Raven   According to the readme, it's not recommended ...   Apr 4 2008, 08:37 AM
Arkain   Well, The Longer Road simply removes the exp cap. ...   Apr 4 2008, 11:52 AM
Raven   I don't know about IA 5 though. One issue that...   Apr 4 2008, 03:42 PM
Arkain   [quote name='Arkain' post='30239' date='Apr 4 2008...   Apr 5 2008, 06:01 PM
GreyArea   Thanks for the heads up regarding LR. Decided to ...   Apr 4 2008, 12:48 PM
Shaitan   Thanks for the heads up regarding LR. Decided to ...   Apr 4 2008, 04:53 PM
Clown   Having played both the vew IA quest in WK and the ...   Apr 4 2008, 04:50 PM
GreyArea   Ok here is a list of names: Valen Solaufien Miria...   Apr 4 2008, 09:57 PM
Moongaze   Neh'Taniel? Is it stable? Last time I checked,...   Apr 5 2008, 06:32 AM
GreyArea   Well I un-installed it due to re-reading the readm...   Apr 5 2008, 11:23 AM
Moongaze   Oh, it actually does that to the game? I didn...   Apr 5 2008, 12:30 PM
GreyArea   I just had a nasty feeling. Do the IA Clerics hav...   Apr 5 2008, 12:38 PM
Raven   Raven would you be able to shed light on if Cleric...   Apr 5 2008, 01:45 PM
GreyArea   Very good and valid point. Noted and I was thinki...   Apr 5 2008, 02:44 PM
Raven   Thanks again, Arkain :). If there is not a time ...   Apr 5 2008, 06:42 PM
Arkain   I have to admit that I'm a bit confused: Super...   Apr 5 2008, 08:25 PM
Silencer150   I was about to post a new topic asking about NPC m...   Jun 9 2009, 08:44 PM
Sikret   The readme files for IA said that installing any m...   Jun 9 2009, 09:59 PM


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