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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 17 Joined: 3-April 08 ![]() |
Just been looking around for some new NPC's to add some spunk to my party and thought it would be a laugh to have the man himself with me...and Sarevok and Imon for some fun.
Anyways what is the compatability criteria for mods? I have read the list and from what I can gather is thus: As long as the spells are left along and abilities are unchanged from IA standards (i assume IA overwrites them anyways when you install it last in the install chain?). Please any assistance with this would be great cos I want to have some fun with them but am unsure if they will make IA go crash crash or just have the possibility of minor inconsistancies. Cheers |
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#2
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Forum Member Posts: 4 Joined: 28-May 09 ![]() |
I was about to post a new topic asking about NPC mod compatibilities, since I currently have Longer Road installed, when I found this topic.
I've played through Longer Road but haven't tried Improved Anvil yet, since I'm still considering it. I do have this to warn about incompatibilities with Longer Road. I currently have a Tactics + Ascension type setup, which was incompatible with LR because Tactics changes the behavior of the portals on level 3 of Watcher's Keep. The portals are necessary to spawn the beblilith demon character, so the quest is unfinishable unless you've installed Longer Road later in the installation. The same would go for any mod that changes the scripts or the behavior of level 3 of WK, but I'm not sure what IA does in that regard. The other NPC mod I'm concerned about is the Xan BG2 mod, which includes a handful of new quests involving Xan. The readme files for IA said that installing any mod that adds new quests is not recommended. The specifics of the quests can be found in the mod's readme: http://mods.pocketplane.net/kulyok/Readme-Xan.txt Would this mod be incompatible with IA? |
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Lo-Fi Version | Time is now: 7th October 2025 - 07:22 AM |