![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() Turnip Hunter Forum Member Posts: 31 Joined: 20-November 04 From: The land of Gnomes and Turnips ![]() |
So, is it just me, or do ther people use a guide when playing through games. Most notably, I do this with PS:T. RPG games arent quite like an adventure game, or a puzzle game. The guides dont really take away the challenge of the game by solving it for you, rather, allow you to avoid missing any details.
In PS:T guide, the Dan Simpson one, he provides details of the alignment effects certain dialogues hve, or what you might need stat wise for certain dialogues. When I first played the game, I built a traditional fighter type. Heavy on strength, con etc. As such, I missed out an awful lot. Other items like the bronze sphere got lost as I thought they werent important. By gaming with the guide, I can make sure I get most things. Quests, dialogues, upgrading your companions and the like. I feel that now, I get the very most out of this RPG story, for that is what I feel it is. I also use a guide when playing some others, like BG2. I dont use them for tactics or strategies, for I have since developed my own, and have my own way of playing. To me they are much more of a checklist of things to do. It also allows you to plan your time, like knowing how long the time will be between an NPC joining and them having a quest related to them going on. eg Jan summoned home. For me, they really help add to the game, rather than remove anything from the game. The strategies you develop yourself, and it is really more of a way of making sure you get the most from your game. Does anyone else do this? And if you do, what exactly do you use them for? Do you see them as a help, or simply as means of making the game far too easy. |
|
|
![]() |
![]()
Post
#2
|
|
![]() Turnip Hunter Forum Member Posts: 31 Joined: 20-November 04 From: The land of Gnomes and Turnips ![]() |
I can see where you are coming from there Awake. A game like PS:T could certainly be ruined by a guide first time through. But I'm really talking more about subsequent runs through the game. The first time I played PS:T I didnt use a guide, and it wasnt until I played through with one that I realised just how much I missed. I didnt even realise many of the possibiliteis were out there, and probably never would have.
Once you play a game through enough times, you can easily become set in your ways, so discovering new things generally doesnt happen. Though saying that, I'd played BG through about 15+ times, and only the last run through I found that Sorcerous Sundries had an upstairs... who knew? ![]() But with a game like Planescape, I found that going through it with a guide... second time... really allowed me to find out much much more. I dont really bother reading the strategy sections and useful playing hint etc. I dont need someone telling me how to fight, because we each have our own ways of doing that, and finding it yourself is half the fun. But, like what has been mentioned, sometimes it's great to go over a section you think you've finished, and check off things so that you have done it all. Even so, it can take away that surprise when you do discover something new. So I guess you have to weigh up what you really want to get out of the game. Personally, I have the desire to find out everything as soon as pos, rather than the explorer who discovers things by chance. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 9th August 2025 - 08:02 AM |