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The Black Wyrm's Lair Terms of Use |
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![]() The original one Retired team member Posts: 789 Joined: 9-September 04 From: WA, Australia ![]() |
All craftsman/blacksmiths are not equally skilled in the art of forging weapons and armour. And so throughout the land varying qualities of equipment can be found:
-Normal items will have 3 levels of quality: Poor, Average and High. Poor: THAC0 Penalty and damage penalty(in regards to average quality), a chance of breaking. Average: Normal High: THAC0 Bonus and speed bonus. No damage bonuses. Those are for magical items - High quality normal items can be upgraded through gems. - 4 different gem types - the elements fire/poison etc - There can only be one gem per item (stops it from getting too complicated). Magic items of course can still have things added to them just like in bg2. This post has been edited by dragon_lord: Nov 28 2004, 06:08 AM -------------------- Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project The Items Mart - A comprehensive guide to item locations with maps for BG2 Portrait City - The largest collection of portraits for BG2 on the net. ![]() |
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#2
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![]() The Raven ![]() Mod Developer Posts: 590 Joined: 4-September 04 From: California, USA ![]() |
QUOTE(fallen demon @ Nov 22 2004, 08:41 AM) QUOTE(Awake @ Nov 21 2004, 07:16 AM) Yes, it is cool isn't it? But what is it that you think is so cool? That is my question for you. I personally like the gems and how they are going to be able to change the damage type of the sword. That will be cool. The gems, are cool. I also like the different quality of craftmanship. somes questions 1. Will these items still be useful compared to magic items you'll find? 2. Will pre-enchanted items be harder to find early on than in the bg series to make this feature more usefull? 3. In adition to craftmanship quality, will materials also vary? i.e. shitty iron weapons early on, steel weapons as standard, and powerful mythril(sp?) (or an equivlent for this world) latter on. 4. Will poor just reflect craftmanship quality, or also bad weapon condition? (i.e. a rusty dagger that was origionally well made) Thanks for some detail, FD. 1. Well, since there will be different elements of weapons(fire, ice, poison, etc.) and some magical items won't be like this, some of the creatures that you may come into contact with may be of a certain type that is weak against fire, but you don't have any magical weapons that are of fire type. So, the answer is yes. 2. We don't plan on making pre-enchanted items more enchanted. But the way things are going to happen are that Ragnar's dwarves forge the weapons and my elves enchant them. So there is a possiblity that I may make a Non-party NPC able to enchant them more. Of course there will be a price and some other restrictions so that it isn't too easy. 3. Material variations may be available, but we haven't discussed it yet. Thanks for mentioning this. I'm sure we will discuss it soon. 4. It will also reflect weapon condition. Note: I just decided this myself without discussing it with the team, but I'm sure they will agree. Sim: I'm not sure that I understand your post. Socketable weapons? -------------------- And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?
Member of the World Transition Project And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door; And his eyes have all the seeming of a demon's that is dreaming, And the lamp-light o'er him streaming throws his shadow on the floor; And my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore! Like dealing with terrorists by giving them explosives |
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