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Nov 21 2004, 06:25 AM
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#1
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The original one Retired team member Posts: 789 Joined: 9-September 04 From: WA, Australia |
All craftsman/blacksmiths are not equally skilled in the art of forging weapons and armour. And so throughout the land varying qualities of equipment can be found:
-Normal items will have 3 levels of quality: Poor, Average and High. Poor: THAC0 Penalty and damage penalty(in regards to average quality), a chance of breaking. Average: Normal High: THAC0 Bonus and speed bonus. No damage bonuses. Those are for magical items - High quality normal items can be upgraded through gems. - 4 different gem types - the elements fire/poison etc - There can only be one gem per item (stops it from getting too complicated). Magic items of course can still have things added to them just like in bg2. This post has been edited by dragon_lord: Nov 28 2004, 06:08 AM -------------------- Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project The Items Mart - A comprehensive guide to item locations with maps for BG2 Portrait City - The largest collection of portraits for BG2 on the net. ![]() |
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Nov 22 2004, 04:44 PM
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#2
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Forum Member Posts: 106 Joined: 14-August 04 |
QUOTE(Vlasák @ Nov 21 2004, 02:46 PM) igi: it is possible via converseable items. All the upgrades can be done through teh dialog. However, I'm curious whether there is any better way... I think I remember pondering socketable weapons for ages with Max and Avenger, to no avail. There was some crazy way that wouldn't work in multiplayer or something, and the general upshot of it was that whatever happened wasn't going to work very well. |
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dragon_lord Item Craftsmanship Nov 21 2004, 06:25 AM
fallen demon NULL Nov 21 2004, 06:59 AM
Awake NULL Nov 21 2004, 07:16 AM
igi NULL Nov 21 2004, 01:29 PM
Vlasák NULL Nov 21 2004, 02:46 PM
igi NULL Nov 21 2004, 05:28 PM
fallen demon NULL Nov 22 2004, 04:41 PM
igi NULL Nov 22 2004, 07:03 PM
SimDing0 NULL Nov 22 2004, 10:31 PM
Awake NULL Nov 23 2004, 04:18 PM
SimDing0 NULL Nov 23 2004, 04:47 PM
dragon_lord NULL Nov 27 2004, 06:43 AM
igi NULL Nov 27 2004, 03:42 PM
Chevar NULL Nov 27 2004, 07:07 PM
igi NULL Nov 27 2004, 07:35 PM
Sir-Kill NULL Nov 28 2004, 01:14 AM
Rabain NULL Nov 28 2004, 01:58 AM
Sir-Kill NULL Nov 28 2004, 02:29 AM
map101ca NULL Nov 28 2004, 05:40 AM
Awake NULL Nov 28 2004, 05:56 AM
dragon_lord NULL Nov 28 2004, 06:06 AM
map101ca NULL Nov 28 2004, 06:08 AM
Awake NULL Nov 28 2004, 06:14 AM
map101ca NULL Nov 28 2004, 06:24 AM
Awake NULL Nov 28 2004, 08:08 AM
igi NULL Nov 28 2004, 03:31 PM
Rabain NULL Nov 28 2004, 08:04 PM
Chevar NULL Nov 29 2004, 02:23 AM
igi NULL Nov 29 2004, 09:11 PM
Sir-Kill NULL Nov 29 2004, 09:39 PM
SimDing0 NULL Nov 29 2004, 09:44 PM
Sir-Kill NULL Nov 29 2004, 10:25 PM
Chevar NULL Nov 30 2004, 12:50 AM
igi NULL Nov 30 2004, 07:45 PM
Chevar NULL Nov 30 2004, 09:38 PM
toughluck NULL Dec 1 2004, 11:07 PM
Chevar NULL Dec 2 2004, 02:23 AM
SimDing0 NULL Dec 2 2004, 03:03 PM
Awake NULL Dec 2 2004, 04:30 PM
dragon_lord NULL Dec 17 2004, 03:57 AM
Awake NULL Dec 18 2004, 12:06 AM![]() ![]() |
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