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> Powerful mage and game rules, [Topic spllit by Baronius]
Baronius
post Feb 17 2009, 10:04 PM
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QUOTE(Daulmakan @ Feb 17 2009, 07:14 PM) *
I understand what he's saying. I was surprised by it too, the first time I fought him. You're expecting a powerful mage, not a physical powerhouse, and yet none of your fighters can deal any serious damage.

I have never understood this type of approach. Why can't a powerful mage have very powerful "physical" resistances via her powerful magic and knowledge? Should every wizard be protected by 9 golems so no one can reach her? Because without resistances, wizards could be killed very easily, considering their low natural hit points and physical defense.


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Bress
post Mar 31 2009, 02:24 AM
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Hi, I just played through Tower of Deception (version 3), and thought I'd give you some feedback.

First of all, congrats to Valiant and all others involved for producing a brilliant mod, it is a worthy addition to the whole BGII experience. The storyline and concepts are good (which is not true of so many other mods), and the whole tower is implemented in an effective, interesting and balanced way.

My only criticism is with aspects of the Ustrain encounter, which I went through last night.
The idea of him chasing down the party for revenge is a good one in principle, but I did find that part of the story very unrewarding, both literally (in terms of loot), and in terms of game enjoyment. I managed to beat him, after a couple of attempts, only by getting my 20+ level party of 6 to throw everything they had at him. I don't mind a challenge, but when I got to the end of it, after blowing about 2 dozen potions of superior healing, all that was left in the huge pile of summoned monster bodies was a +1 cloak, some gold and a Lareal Tear Necklace. And the fact that it happened in Suldanessar, right before the Irenicus battle, was frustrating since it meant that I had to take 8 hours rest in the middle of a warzone crisis, which somewhat undermines my original intention to keep moving from the moment I got into the Elven city.

Having read through this forum, I can understand your reasoning for making the battle so extremely difficult, for giving him little in the way of loot, and even for placing the encounter in Suldanessar (to make sure the party cannot miss the encounter). However, my feeling after the battle was basically, "why did I bother? I think I'll uninstall this part...". And only 35000 XP for going through all that? I would have hoped for at least 250,000, which would not be an imbalance to the game at that stage.
On a technical level, the whole battle looked good and worked perfectly, and the dialogue was appropriate as always. But as it stands, I wouldn't want to go through that component of the mod again. Just wanted to share my thoughts with you.

As this may be a spoiler, feel free to move this post to another thread, or to withold it and just PM me, I understand.
Again, great work, this is the best add-on for BGII I have come across, and it far exceeded my expectations in general.
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Baronius   Powerful mage and game rules   Feb 17 2009, 10:04 PM
Valiant   Yep, Baronius got a point here...:)   Feb 17 2009, 11:20 PM
Ardanis   Can't; should; could. That comes from very old...   Feb 17 2009, 11:29 PM
Sikret   Ustrain is a Githyanki Fighter/mage (and a nonstan...   Feb 17 2009, 11:39 PM
Baronius   Exactly. I never understand it when modders (not j...   Feb 18 2009, 01:42 AM
Daulmakan   You list artificial reasons, based on certain assu...   Feb 18 2009, 04:27 AM
Ardanis   That's where the problem often lies - it doesn...   Feb 18 2009, 06:51 AM
Baronius   Indeed, it has its risk, but that is one of the f...   Feb 18 2009, 09:50 AM
DavidW   Actually, don't underestimate how useful keepi...   Feb 18 2009, 11:31 AM
Sikret   Any D&D rule-set gives plenty of freedom to th...   Feb 18 2009, 12:27 PM
Baronius   There is no such thing as forcing to be creative....   Feb 18 2009, 08:43 PM
DavidW   There is no such thing as forcing to be creative....   Feb 19 2009, 07:57 AM
Jarno Mikkola   The last few years of experience have convinced me...   Feb 20 2009, 08:54 AM
matti   Heh, Ustrain's resistances doesn't bother ...   Mar 2 2009, 09:51 AM
Sikret   Heh, Ustrain's resistances doesn't bother ...   Mar 2 2009, 12:53 PM
Valiant   Well guys, to sumarize this, no changes will be do...   Mar 4 2009, 12:36 PM
Bress   Hi, I just played through Tower of Deception (vers...   Mar 31 2009, 02:24 AM
Bress   Sorry, just wanted to add, I was hoping that at th...   Mar 31 2009, 02:44 AM
Valiant   Hi Bress :) Thank you for your feedback. I´m gla...   Apr 1 2009, 07:49 AM
Jab   Great mod! Perfect intro, graphic etc. Perhaps...   Jul 17 2009, 12:43 PM
Sikret   With this approach, all of the bone golems, magic ...   Jul 17 2009, 08:30 PM
Jab   Sikret: Trying to remove his magic resistances is ...   Jul 17 2009, 09:04 PM
Sikret   Ustrain has only 50% resistance to magic damage. H...   Jul 17 2009, 09:16 PM
Jab   Hey, Thank you for your advice. But as I said I t...   Jul 18 2009, 12:10 AM
Raven   Btw is it possible, that magic resistance and resi...   Jul 18 2009, 03:48 PM
Jab   So, to some extent, the resistances *do* cooperate...   Jul 18 2009, 03:54 PM
that guy with hair   I just finished the initially tough battle against...   Jul 29 2009, 02:47 PM
Valiant   Quest about the book will be added in the future. ...   Aug 2 2009, 12:45 PM
ClefairyTorii   First off I want to say amazing job with the mod. ...   Aug 30 2009, 09:00 AM


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