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> spellhold cap
nicoper
post Mar 27 2009, 06:49 PM
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little Bounaï
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Hi,

One of the thing I like most in IA is the difficult battles at low levels (chap 2-3), to name some: sewer party, mencar's party, conster, firkraag, shade lord, thax, trademeet crypt, slaver compound, planar sphere....
Of course I also enjoy late game challenges (TR, Orcus, ...), but then you don't have the same feeling of preciousness regarding the use of your single improved haste, pfmw or pfme scroll, you don't have to plan your adventure so you may have the mandatory RRoR scrolls, no greater restoration, a time where 1000 gp make a huge difference since with those you can get life saving potions, and so on...

Problem if you want to have them all in chap 3 (which I did for the first time in my current run-through) is improved spellhold bigcry.gif .
Like some others did, I have to say it's not my cup of tea (fighting very tough ennemies, spawning infinitely for no XP). But I completly agree with the principle that you should enter spellhold with level 13-14 party to enjoy the mod (btw, even if I didn't agree, this is how it's meant to be).

Why not just reduce XP of party (and levels) before going into spellhold in case it's too high with current limit?
This way those (like me) who like to complete everything before could do it at the cost of loss of experience, and still keep IA level balance regarding party level in spellhold, those who prefer to keep some fights for later on (and preserve experience) would feel no change.

I don't know if it's doable by any means in the mod but I would like to know other opinions about this.


PS: please excuse me if this topic has to be moved somewhere else

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darkjeshush
post Mar 27 2009, 11:40 PM
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Joined: 19-February 09




My opinion of improved spellhold: I hate it as much you do.

I also hate it when I get tower rushed by adjacent enemies, or when an attractive woman I'm trying to pick up happens to be engaged, or when some institutional fund trader pennies my bids with huge walls of size. But if these things never happened, the respective endeavor would lose versatility and challenge. You must never remove the threat of "something you hate" from occurring if you seek challenge. You just lose even a differential amount of challenge, and everything becomes less interesting tongue.gif
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