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Jan 29 2009, 09:02 PM
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#1
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Contributor Posts: 26 Joined: 29-January 09 From: Bretagne, FRANCE |
Hello i'm working on a MOD for BGT-BG2 called "GOODS of FAERUN". It's a MOD who add some merchants, few little quests and a lot of new items. I will make a merchant who sell armors and helmets of diferent colours but with no special caracteristics, it's just a black helm, or a dark red plate for fun, just to be fashion; however...
I will also create new ITEMS, and in that purpose, i need to create new bams; i will recolorize existing bams with news colours schemes. I make 2 bmp files with a selected bam and after i work on them under GIMP 2. Next i use ITEM GRAPHIC CONVERTER to get a "quite" new original bam. It's quite easy to do but i've got a big problem: i see the green bottom of the bams IN GAME; i've made some ressearches and i think it's a ALPHA CANAL (who set transparency) problem. It's like some graphical zones were losing their transparency during the change betweeen bam file becoming 2 bmp files. So if someone know something about that graphical problem, i would be so glad if you can help me, and explain me how it works exactly, and how dissmiss that green bottom, if you can indicate me a tutorial it would be nice too. I'm not afraid of complicated explanations: i want to know all about that subject, cause i need to be a pro item creator. This post has been edited by Rigel: Jan 30 2009, 08:19 PM |
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Mar 14 2009, 04:34 PM
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#2
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consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
cool.
did you use the overlay setting on your brush? you might want to try to use some additional subtle color changes to different parts of the item. something like the belt or shoulder padding a different color. This post has been edited by Sir-Kill: Mar 14 2009, 04:34 PM -------------------- |
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Rigel MAKING BAMS Jan 29 2009, 09:02 PM
Sir-Kill welcome to bwl.
I must have missed this post or I ... Feb 1 2009, 01:55 AM
Rigel Hello thank you very much for your answer
I make ... Feb 2 2009, 01:15 PM
Sir-Kill No problem. I learned graphics the same way ;) . s... Feb 2 2009, 10:59 PM
Rigel OH yes i mean post a bmp, it was a mistake :blush:... Feb 3 2009, 05:12 PM
Rigel There is something i don't understand with alp... Feb 8 2009, 06:12 PM
Sir-Kill well first off, you are using a 256 (indexed) colo... Feb 8 2009, 10:13 PM
Rigel Yes that's what i was wondering about: there i... Feb 8 2009, 10:47 PM
Sir-Kill I think that DLTCEP uses the bright green 0,255,0 ... Feb 9 2009, 12:08 AM
Rigel http://img8.imageshack.us/img8/2950/iwchan02101hw1... Feb 9 2009, 01:17 AM
Rigel HEY THERE !!!
http://img19.imageshack... Feb 9 2009, 06:36 PM
Sir-Kill Cool I am glad you were able to get it working. At... Feb 9 2009, 07:54 PM
Rigel Hello BWL, hi Sir-Kill, i post a screen shot of my... Mar 14 2009, 01:53 PM
Rigel No i didn't use the overlay setting and didn... Mar 14 2009, 05:47 PM
Rigel My last work on bams : the next difficulty will be... Mar 25 2009, 05:58 PM
Sir-Kill those would plt files iirc.
they look good now tha... Mar 25 2009, 10:35 PM
Rigel OH !!! Do you mean i have to draw an i... Mar 25 2009, 11:50 PM
Sir-Kill well you do not have to but I know you can. Use a... Mar 26 2009, 11:44 AM
Rigel I've made a Tutorial in four chapters to color... Apr 1 2009, 12:50 PM
Sir-Kill Cool.
We can put it up on the tutorials section wh... Apr 1 2009, 01:52 PM
Rigel http://img269.imageshack.us/img269/3520/armureroug... Sep 23 2009, 01:02 AM
Sir-Kill They Look good, Keep it up!
Sounds like a lot ... Sep 23 2009, 04:18 PM
Tervadh You might be interested in BAM Batcher. I can mass... Sep 27 2009, 06:20 AM
Rigel Hello just wanted to announce that i finished trad... Dec 15 2009, 05:09 AM
Tervadh Here some new original bams i created (maybe i wil... Dec 21 2009, 12:40 PM
Rigel yeah, its possible you lose some pixels when you r... Dec 23 2009, 01:24 AM![]() ![]() |
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