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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
As far as I know, I am undecided whether or not to cap the non-damage spells. In AD&D, damage effects are capped, but non-damage effects (such as range, duration, etc.) aren't. However, there is a chance in BG2, there will be balance issues if I implement the no-cap part.
Unlike the cheese-50 mod (err... the spell-50 mod), there will be no serious balance issues, where skulltrap does five times as much damage as delayed-blast fireball. -Galactygon EDIT: The question isn't clear enough. Answering a 'yes' means durations, ranges, etc. (except for damage) will be capped at level 40 rather than a lower level (ie. level 20). Answering a 'no' will indicate the cap remains at level 20 for everything. If you feel you chose the wrong poll choice, please indicate. This post has been edited by Galactygon: Aug 11 2004, 08:37 PM -------------------- |
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#2
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Forum Member Posts: 57 Joined: 22-July 04 From: Denmark ![]() |
While some damage spells come with a cap (e.g. Fireball, Lightning Bolt), others do not (e.g. Flame Arrow) and at 40th level, that one becomes seriously powerful. Some might argue that since the description mentions no cap, it should not have one. However, remember that when most spells were created (those in Player's Handbook), the maximum level was 20th, and therefore I think it is a good idea to cap all spells at 20th level. Personally I might have chosen to allow durations to increase but I think it is better to include that one too for consistency.
-Echon This post has been edited by Echon: Aug 11 2004, 09:49 PM -------------------- |
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