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> Powerful mage and game rules, [Topic spllit by Baronius]
Baronius
post Feb 17 2009, 10:04 PM
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QUOTE(Daulmakan @ Feb 17 2009, 07:14 PM) *
I understand what he's saying. I was surprised by it too, the first time I fought him. You're expecting a powerful mage, not a physical powerhouse, and yet none of your fighters can deal any serious damage.

I have never understood this type of approach. Why can't a powerful mage have very powerful "physical" resistances via her powerful magic and knowledge? Should every wizard be protected by 9 golems so no one can reach her? Because without resistances, wizards could be killed very easily, considering their low natural hit points and physical defense.


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matti
post Mar 2 2009, 09:51 AM
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Heh, Ustrain's resistances doesn't bother me much, it's he's summons who really bothers me (completely inadeqate, who he is? SPOILER!
prince of undead?
this kind of summons and the quantity of them should be restricted imo for the most powerful foes. Overall fight with him is pretty mediocre (his summons aside, they are and always will be a really bad mofos, but they're should not be there imho) he's somewhat like a SPOILER!
Kruin 2
for me.



Did the fact that I've beaten him with all his summons and resistances prove that my tactical skills are good? No. It's only prove that I played the mod with IA installed. thumb.gif


And I must say, beaing a simple player, that it's really funny when people who hit and running, casting off screen, false-talking and such, when all that is blocked, they suddenly starts whining about the "rules". balleye.gif
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Sikret
post Mar 2 2009, 12:53 PM
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QUOTE(matti @ Mar 2 2009, 02:21 PM) *
Heh, Ustrain's resistances doesn't bother me much, it's he's summons who really bothers me (completely inadeqate, who he is? SPOILER!
prince of undead?
this kind of summons and the quantity of them should be restricted imo for the most powerful foes. Overall fight with him is pretty mediocre (his summons aside, they are and always will be a really bad mofos, but they're should not be there imho) he's somewhat like a SPOILER!
Kruin 2
for me.


When I was creating this encounter for ToD back in December 2007, we had very little time to think on the nature of allies Ustrain should have, because Valiant wanted to release the mod as a christmas gift and I had to complete its design rather quickly. Initially, I had three ideas for his summons and wanted to decide between them:

1- Undead creatures
2- A couple of dragons
3- Golems

Valiant informed me that he didn't want to add new dragons to the game; so, we were left with golems and the undead. I finally decided to go for undead creatures under the time pressure we had to finish the component. Perhaps, using golems was a better choice, perhaps not, I'm not sure (both can be justified from a role playing point of view).

All in all, if Valiant wants to change the nature of Ustrain's allies, we can work on it for the next version of ToD. I don't have any strict opinion on this matter.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Baronius   Powerful mage and game rules   Feb 17 2009, 10:04 PM
Valiant   Yep, Baronius got a point here...:)   Feb 17 2009, 11:20 PM
Ardanis   Can't; should; could. That comes from very old...   Feb 17 2009, 11:29 PM
Sikret   Ustrain is a Githyanki Fighter/mage (and a nonstan...   Feb 17 2009, 11:39 PM
Baronius   Exactly. I never understand it when modders (not j...   Feb 18 2009, 01:42 AM
Daulmakan   You list artificial reasons, based on certain assu...   Feb 18 2009, 04:27 AM
Ardanis   That's where the problem often lies - it doesn...   Feb 18 2009, 06:51 AM
Baronius   Indeed, it has its risk, but that is one of the f...   Feb 18 2009, 09:50 AM
DavidW   Actually, don't underestimate how useful keepi...   Feb 18 2009, 11:31 AM
Sikret   Any D&D rule-set gives plenty of freedom to th...   Feb 18 2009, 12:27 PM
Baronius   There is no such thing as forcing to be creative....   Feb 18 2009, 08:43 PM
DavidW   There is no such thing as forcing to be creative....   Feb 19 2009, 07:57 AM
Jarno Mikkola   The last few years of experience have convinced me...   Feb 20 2009, 08:54 AM
matti   Heh, Ustrain's resistances doesn't bother ...   Mar 2 2009, 09:51 AM
Sikret   Heh, Ustrain's resistances doesn't bother ...   Mar 2 2009, 12:53 PM
Valiant   Well guys, to sumarize this, no changes will be do...   Mar 4 2009, 12:36 PM
Bress   Hi, I just played through Tower of Deception (vers...   Mar 31 2009, 02:24 AM
Bress   Sorry, just wanted to add, I was hoping that at th...   Mar 31 2009, 02:44 AM
Valiant   Hi Bress :) Thank you for your feedback. I´m gla...   Apr 1 2009, 07:49 AM
Jab   Great mod! Perfect intro, graphic etc. Perhaps...   Jul 17 2009, 12:43 PM
Sikret   With this approach, all of the bone golems, magic ...   Jul 17 2009, 08:30 PM
Jab   Sikret: Trying to remove his magic resistances is ...   Jul 17 2009, 09:04 PM
Sikret   Ustrain has only 50% resistance to magic damage. H...   Jul 17 2009, 09:16 PM
Jab   Hey, Thank you for your advice. But as I said I t...   Jul 18 2009, 12:10 AM
Raven   Btw is it possible, that magic resistance and resi...   Jul 18 2009, 03:48 PM
Jab   So, to some extent, the resistances *do* cooperate...   Jul 18 2009, 03:54 PM
that guy with hair   I just finished the initially tough battle against...   Jul 29 2009, 02:47 PM
Valiant   Quest about the book will be added in the future. ...   Aug 2 2009, 12:45 PM
ClefairyTorii   First off I want to say amazing job with the mod. ...   Aug 30 2009, 09:00 AM


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