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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Anything that stood out to you? How do some of the other mods bode with SpellPack?
In B4, I have included a cutscenized spell, Deathbolt. It is meant to be a controversial component to see how people react to something that doesn't necessarily fit within the bounds of BGII. So far, considering there are almost 1000 downloads from B4 since January, I haven't heard anything good or bad about Deathbolt. -Galactygon -------------------- |
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#2
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![]() Forum Member Posts: 11 Joined: 25-February 09 From: Salvador, Brazil ![]() |
Hello Galactygon. I'm trying your SpellPack 5 with the fresh BGT v1.07, and I'm having problems with the Web spell. The beacons simply don't disappear. I cast it two times, and the game became so slow I cannot play anymore. Maybe the mods just can't work together, but I wished to know it from you before dropping it... Please, let me know, okay?
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#3
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Hello Galactygon. I'm trying your SpellPack 5 with the fresh BGT v1.07, and I'm having problems with the Web spell. The beacons simply don't disappear. I cast it two times, and the game became so slow I cannot play anymore. Maybe the mods just can't work together, but I wished to know it from you before dropping it... Please, let me know, okay? Web spell lasts a very long time, 2 turns/level IIRC. The slowdowns happen because web is a graphically intensive spell. You can help yourself by disable brightening and 3D acceleration. Web will not look so pretty, but it will make your game run smoother. Hope this helps. -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 24th June 2025 - 08:28 PM |