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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Premium Member Tactical reputation: 2 Posts: 6268 Joined: 23-February 08 ![]() |
Okay. Really, the mod is totally fun and pleasure, but in the name of all that sacred, next version should ease up on spiders a little bit.
I thought 2 drow ambushes were hard to beat with those annoying spiders being everywhere. Apparantly, I was mistaken. Deeper underdark. Cave with an instant supply of whisper spiders (where they just keeping coming from nowhere). Really, how can I beat this thing? They dispel everything, they somehow draw characters from place to themselves, and sometimes they just kill chars instantly. Why is that? Why no info about the damage being done or save-throw being made (dwarf-kensai, instantly dead. huh?). And, finally, there are just TOO DAMN much of them, my characters can't handle them, even though I have a fighter-heavy party (vagrant, kensai, blade, berserker-cleric, sorc, thief/mage). I am doing buffs, of course, but they are being dispelled very soon and there is no point and time in refreshing them. Summons doesn't help much too (tried 5 hasted mordy swords). Tried magic (adwh, chain lightnings), but they are magic resistant, as it seems. I am no great tactician, but how am I supposed to win that battle? :) Just keep reloading and hope for better save-throws and no instant-kills? I would be really glad to have some advices on that battle. This is the first one in the game which makes me feel annoyed, instead of being interested, having fun and searching for better tactics. |
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Post
#2
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Forum Member Posts: 112 Joined: 16-August 08 ![]() |
SPOILER!
On the Githyanki Supreme Leader (cool name btw.) fight, your main priority is to kill this two golem creating with ak47 speed, jokers as quickly as possible. On enter let your strongest fighter/fighters (but not your protagonist, yet.) go straight to them, ignoring evrything else, give him/them two different weapons coz one joker is immune to one kind of damage and the second for another ;] and start whacking like a madman. Let your prot summon two swanmays, let the others summon greater genie, noble spider or three mordekainen swords. And then, this is critical, separate your summons from your party, I mean, leave the summons where they are and let your party go forward to finish off golem hokus-pokusing jokers. The point is to draw attention of the githyanki bunch on your summons and to keep them away from your party concentrated fully on destroying golem creating specialists, as far as possible for as long as possible. This giths are like little puppies severally, but they are pretty annoying and dangerous en masse, not to mention golems will haste them making them quite deadly. It will be really good if you manage to kill Hra'c'knir and Mlar (spelling, LOL) before your summons bite the dust and all the gith bunch returns to entertain you. Don't even think to fight Supreme Leader before you kill everetnig else that moves, try to distract him at all cost, summon rest of the swanmays, summon everything you got I mean everytnig, starting with the strongest summons of course, even hapless kobold may be useful when absorbing Supreme Leader's hit (and he is really, REALLY, good fighter) instead of your prot fighting coin golem. And then, if you have fighter/thief multi, give him a couple of PFMW scrolls and send for the... almost... one on one duel with the Githyanki Supreme Leader...
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Lo-Fi Version | Time is now: 9th September 2025 - 02:01 AM |