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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Premium Member Tactical reputation: 2 Posts: 6268 Joined: 23-February 08 ![]() |
Okay. Really, the mod is totally fun and pleasure, but in the name of all that sacred, next version should ease up on spiders a little bit.
I thought 2 drow ambushes were hard to beat with those annoying spiders being everywhere. Apparantly, I was mistaken. Deeper underdark. Cave with an instant supply of whisper spiders (where they just keeping coming from nowhere). Really, how can I beat this thing? They dispel everything, they somehow draw characters from place to themselves, and sometimes they just kill chars instantly. Why is that? Why no info about the damage being done or save-throw being made (dwarf-kensai, instantly dead. huh?). And, finally, there are just TOO DAMN much of them, my characters can't handle them, even though I have a fighter-heavy party (vagrant, kensai, blade, berserker-cleric, sorc, thief/mage). I am doing buffs, of course, but they are being dispelled very soon and there is no point and time in refreshing them. Summons doesn't help much too (tried 5 hasted mordy swords). Tried magic (adwh, chain lightnings), but they are magic resistant, as it seems. I am no great tactician, but how am I supposed to win that battle? :) Just keep reloading and hope for better save-throws and no instant-kills? I would be really glad to have some advices on that battle. This is the first one in the game which makes me feel annoyed, instead of being interested, having fun and searching for better tactics. |
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#2
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![]() Premium Member Tactical reputation: 2 Posts: 6268 Joined: 23-February 08 ![]() |
I have two questions.
1. About the Shimmering Light quest. SPOILER! I have found the note on the elite doppelganger body, took it to the knight and got 1 piece of the crypted note. It is my understanding that I should find the second part of the note somewhere myself in order to resume the quest, right? 2. About the battle with the guildmaster of the rune assassins. Trying to figure it out. The concept of it reminds me of the battle with Lord Roenall. What I wanted to ask is, SPOILER! those simple assassins (rune and elite rune) keep spawning until all the masters and the guildmaster are dead? Or should I dispose of coordinators as well in order to stop them from spawning? The battle is quite messy because of them so my first priority is to prevent them from reappearing.
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
QUOTE 1. About the Shimmering Light quest. SPOILER! I have found the note on the elite doppelganger body, took it to the knight and got 1 piece of the crypted note. It is my understanding that I should find the second part of the note somewhere myself in order to resume the quest, right? Yes, just play all other IA quests normally, you will find it. QUOTE 2. About the battle with the guildmaster of the rune assassins. Trying to figure it out. The concept of it reminds me of the battle with Lord Roenall. What I wanted to ask is, SPOILER! those simple assassins (rune and elite rune) keep spawning until all the masters and the guildmaster are dead? Yes. QUOTE SPOILER! Or should I dispose of coordinators as well in order to stop them from spawning? No. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 9th September 2025 - 02:04 AM |