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Feb 17 2009, 10:04 PM
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#1
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Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország |
I understand what he's saying. I was surprised by it too, the first time I fought him. You're expecting a powerful mage, not a physical powerhouse, and yet none of your fighters can deal any serious damage. I have never understood this type of approach. Why can't a powerful mage have very powerful "physical" resistances via her powerful magic and knowledge? Should every wizard be protected by 9 golems so no one can reach her? Because without resistances, wizards could be killed very easily, considering their low natural hit points and physical defense. -------------------- Mental harmony dispels the darkness.
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Feb 18 2009, 08:43 PM
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#2
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Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország |
QUOTE Actually, don't underestimate how useful keeping strictly to the rules can be in helping creativity - by giving you a strict set of constraints to work in, it forces you to be a lot more creative and thoughtful within those constraints. There is no such thing as forcing to be creative. Creativity is an ability, talent. You either have it or not have it (in particular fields). (What you describe can help to find witty solutions in a restricted environment -- just like engineers in a resource-critical environment, but it is not about "creativity".) -------------------- Mental harmony dispels the darkness.
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Feb 19 2009, 07:57 AM
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#3
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Forum Member Posts: 105 Joined: 25-August 06 |
QUOTE Actually, don't underestimate how useful keeping strictly to the rules can be in helping creativity - by giving you a strict set of constraints to work in, it forces you to be a lot more creative and thoughtful within those constraints. There is no such thing as forcing to be creative. Creativity is an ability, talent. You either have it or not have it (in particular fields). (What you describe can help to find witty solutions in a restricted environment -- just like engineers in a resource-critical environment, but not it is not about "creativity".) I think this might be a terminology issue - what I describe would count as creativity as I understand the term, but I don't think this is a substantive disagreement. |
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Feb 20 2009, 08:54 AM
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#4
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Forum Member Posts: 80 Joined: 25-January 07 From: We call it Swamp Pit, you call it Finland. |
The last few years of experience have convinced me that at least 95% of people who whine about the rules aren't actually concerned with the rules (nor do they really know much about the rules); they are mostly players with inadequate tactical skills who want to find some other pretext or explanation for their tactical failures during the game (I'm not referring to any one in particular). Or it could be that, because you think that it's hard to implement things with the original rules, you have to come up with new artificial once and not tell it to the player, and then blaim them off not having tactical ability, when they don't know all the rules... Artificial rules like, making a creature 99% immune to attack damage, just because it's weak otherwise. Immunity auras... etc. QUOTE Actually, don't underestimate how useful keeping strictly to the rules can be in helping creativity - by giving you a strict set of constraints to work in, it forces you to be a lot more creative and thoughtful within those constraints. There is no such thing as forcing to be creative. Creativity is an ability, talent. You either have it or not have it (in particular fields). (What you describe can help to find witty solutions in a restricted environment -- just like engineers in a resource-critical environment, but not it is not about "creativity".) |
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Baronius Powerful mage and game rules Feb 17 2009, 10:04 PM
Valiant Yep, Baronius got a point here...:) Feb 17 2009, 11:20 PM
Ardanis Can't; should; could. That comes from very old... Feb 17 2009, 11:29 PM
Sikret Ustrain is a Githyanki Fighter/mage (and a nonstan... Feb 17 2009, 11:39 PM
Baronius Exactly. I never understand it when modders (not j... Feb 18 2009, 01:42 AM
Daulmakan You list artificial reasons, based on certain assu... Feb 18 2009, 04:27 AM
Ardanis That's where the problem often lies - it doesn... Feb 18 2009, 06:51 AM
Baronius
Indeed, it has its risk, but that is one of the f... Feb 18 2009, 09:50 AM
DavidW Actually, don't underestimate how useful keepi... Feb 18 2009, 11:31 AM
Sikret Any D&D rule-set gives plenty of freedom to th... Feb 18 2009, 12:27 PM
matti Heh, Ustrain's resistances doesn't bother ... Mar 2 2009, 09:51 AM
Sikret Heh, Ustrain's resistances doesn't bother ... Mar 2 2009, 12:53 PM
Valiant Well guys, to sumarize this, no changes will be do... Mar 4 2009, 12:36 PM
Bress Hi, I just played through Tower of Deception (vers... Mar 31 2009, 02:24 AM
Bress Sorry, just wanted to add, I was hoping that at th... Mar 31 2009, 02:44 AM
Valiant Hi Bress :)
Thank you for your feedback. I´m gla... Apr 1 2009, 07:49 AM
Jab Great mod! Perfect intro, graphic etc. Perhaps... Jul 17 2009, 12:43 PM
Sikret With this approach, all of the bone golems, magic ... Jul 17 2009, 08:30 PM
Jab Sikret: Trying to remove his magic resistances is ... Jul 17 2009, 09:04 PM
Sikret Ustrain has only 50% resistance to magic damage. H... Jul 17 2009, 09:16 PM
Jab Hey,
Thank you for your advice. But as I said I t... Jul 18 2009, 12:10 AM
Raven Btw is it possible, that magic resistance and resi... Jul 18 2009, 03:48 PM
Jab So, to some extent, the resistances *do* cooperate... Jul 18 2009, 03:54 PM
that guy with hair I just finished the initially tough battle against... Jul 29 2009, 02:47 PM
Valiant Quest about the book will be added in the future. ... Aug 2 2009, 12:45 PM
ClefairyTorii First off I want to say amazing job with the mod. ... Aug 30 2009, 09:00 AM![]() ![]() |
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