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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Premium Member Tactical reputation: 2 Posts: 6268 Joined: 23-February 08 ![]() |
Okay. Really, the mod is totally fun and pleasure, but in the name of all that sacred, next version should ease up on spiders a little bit.
I thought 2 drow ambushes were hard to beat with those annoying spiders being everywhere. Apparantly, I was mistaken. Deeper underdark. Cave with an instant supply of whisper spiders (where they just keeping coming from nowhere). Really, how can I beat this thing? They dispel everything, they somehow draw characters from place to themselves, and sometimes they just kill chars instantly. Why is that? Why no info about the damage being done or save-throw being made (dwarf-kensai, instantly dead. huh?). And, finally, there are just TOO DAMN much of them, my characters can't handle them, even though I have a fighter-heavy party (vagrant, kensai, blade, berserker-cleric, sorc, thief/mage). I am doing buffs, of course, but they are being dispelled very soon and there is no point and time in refreshing them. Summons doesn't help much too (tried 5 hasted mordy swords). Tried magic (adwh, chain lightnings), but they are magic resistant, as it seems. I am no great tactician, but how am I supposed to win that battle? :) Just keep reloading and hope for better save-throws and no instant-kills? I would be really glad to have some advices on that battle. This is the first one in the game which makes me feel annoyed, instead of being interested, having fun and searching for better tactics. |
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#2
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![]() Premium Member Tactical reputation: 2 Posts: 6268 Joined: 23-February 08 ![]() |
QUOTE As I said, even if you attacked the Cursed Ghost, it wouldn't be a problem. It's abosolutely impossible to leave the final area of the maze without killing Dracolich. So what might have happened in your case is this: While one of your characters were standing at the rear end of the area near the exit, Dracolich has indeed died and you had clicked on the exit without noticing that Dracolich had fallen. The exit in that area doesn't require all of the party members to be close to it. Even if one character is close enough to use it, it will teleport the entire party to the beholders lair provided that Dracolich is dead. It seems like a logical explanation, but there were no messages of the draco dying in the log (or maybe I missed it?) and, what's most important, I do not remember seeing a loading splash-screen. It just went dark, I pressed 'm' key to open the map and saw the beholder's lair. None of my characters were in that area.QUOTE If the Cursed Ghost had not been attacked and left, he would also appear to give his thanksgiving dialogue (that's why I asked about him). Did he appear in your successful run? Yes, he appeared after the battle and gave some exp to my party. This post has been edited by critto: Feb 20 2009, 05:43 AM |
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Lo-Fi Version | Time is now: 9th September 2025 - 02:22 AM |