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#1
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![]() Premium Member Tactical reputation: 2 Posts: 6268 Joined: 23-February 08 ![]() |
Okay. Really, the mod is totally fun and pleasure, but in the name of all that sacred, next version should ease up on spiders a little bit.
I thought 2 drow ambushes were hard to beat with those annoying spiders being everywhere. Apparantly, I was mistaken. Deeper underdark. Cave with an instant supply of whisper spiders (where they just keeping coming from nowhere). Really, how can I beat this thing? They dispel everything, they somehow draw characters from place to themselves, and sometimes they just kill chars instantly. Why is that? Why no info about the damage being done or save-throw being made (dwarf-kensai, instantly dead. huh?). And, finally, there are just TOO DAMN much of them, my characters can't handle them, even though I have a fighter-heavy party (vagrant, kensai, blade, berserker-cleric, sorc, thief/mage). I am doing buffs, of course, but they are being dispelled very soon and there is no point and time in refreshing them. Summons doesn't help much too (tried 5 hasted mordy swords). Tried magic (adwh, chain lightnings), but they are magic resistant, as it seems. I am no great tactician, but how am I supposed to win that battle? :) Just keep reloading and hope for better save-throws and no instant-kills? I would be really glad to have some advices on that battle. This is the first one in the game which makes me feel annoyed, instead of being interested, having fun and searching for better tactics. |
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Post
#2
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![]() Premium Member Tactical reputation: 2 Posts: 6268 Joined: 23-February 08 ![]() |
Heh. Finally finished off The Mighty One. Tried unsuccessfully several days earlier (mostly studying the beast's behaviour), and today I defeated him. The most annoying thing about him is his wail, which sometimes kills chars instantly unless they are protected with DW or succeed a saving throw. It was so fun, and I want to congratulate Sikret once again for creating such an interesting and challenging mod. I also enclose a little report of my victory, so maybe more experienced players could comment on that. Also, I've mentioned one nasty bug, nature of which is a mystery to me.
SPOILER! My initial plan was the following: give draco somebody to kick around, in my case: blade with couple of different protections and potions, kensai and two swanmays. Meanwhile, mages and clerics make draco to waste his death fogs on summoned elementals and using Zone of SA to get rid of the nasty effects. Then I summon some skeleton warriors and mordy swords, 'haste' them and throw into the battle. It happens just about time when dracolich's out of stoneskins and PfMWs. The hardest thing is, as I mentioned earlier, to keep chars, especially mages, alive with DW. I've made about 5-6 tries and succeed. The first time around today I nearly managed to beat him, but he killed my prot when we were 2-3 rounds away from victory. It wasn't a good try anyway since dracolich also managed to kill my cleric, which means no resurrection until we go back to the surface. So even if it was a success I still might've reloaded. Tries 2-4 were doomed from the beginning because dracolich managed to silence my cleric, thus taking her out of action for a long time and leaving us without ZoSA and DWs (vagrant have a couple of the first ones, but that's not enough). In my fifth try I've experienced very funny problem: when the party was about to finish off dracolich (my plan was going quite smoothly, 4 characters and couple of summons were hitting him), very strange bug has happened. I suddenly lost control of my charaters, and the area switched! I couldn't see the dracolich area anymore, but I could observe the beholder's lair! And the battle seemed to be over, since no messages were being added into the log and I could save whenever I want. Very strange how it's just happened. I haven't used any console commands or keys, in fact, the debug mode was off. And, of course, I've had to load the game, which was the saddest thing of all. And the six try was the successful one. All the characters held on for a long enough time, so I managed to execute my plan more or less smoothly. Sadly, about the time when the final phase should've begun (draco has no more protections, so we beat him hard), he wailed to death both my mages and the blade. Thankfully, cleric survived this hit (maybe it was due to the last DW I placed on him), summoned a couple of skellies and we finally killed the damned beast! The good thing about this battle is that, due to the defensive nature, it teaches how to play in 'chess match' mode, making decisions every time the game pauses and not leaving any detail missed. This post has been edited by critto: Feb 19 2009, 03:38 PM |
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Lo-Fi Version | Time is now: 9th September 2025 - 01:55 AM |