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Feb 17 2009, 10:04 PM
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#1
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Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország |
I understand what he's saying. I was surprised by it too, the first time I fought him. You're expecting a powerful mage, not a physical powerhouse, and yet none of your fighters can deal any serious damage. I have never understood this type of approach. Why can't a powerful mage have very powerful "physical" resistances via her powerful magic and knowledge? Should every wizard be protected by 9 golems so no one can reach her? Because without resistances, wizards could be killed very easily, considering their low natural hit points and physical defense. -------------------- Mental harmony dispels the darkness.
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Feb 18 2009, 09:50 AM
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#2
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Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország |
QUOTE it still misses the most important part - without good founding rulebending is generally worse than feeding players with the same dish over and over agian Indeed, it has its risk, but that is one of the few ways to introduce novelties to players. Feeding players with the same dish over and over has no (or very little, other type of) risk, on the other hand. Only the practice can show whether the novelties are okay or not for most players (or if there is anything that compensates the possible imbalanced aspects, see Grey Clan Ep1). Of course, if the modders likes/enjoys her own mod (or its development) and possibly a few other players enjoy the mod as well, then it's already a great thing I believe. I think Improved Anvil is practically seamless in terms of rules/rulebending, especially because it creates a new world in the game, so basically it doesn't have to be consistent with "original game", because it replaces the original game. Grey Clan Ep1 is another matter -- it's the result, product of a shorter development process, developed by a few people (mostly myself). It affects only a few aspects of the game (such as balance) and only for its own plot, which means it is somewhat inconsistent with the balance of the game. This doesn't disturb the fans of the mod (of course, they wouldn't be fans otherwise). This won't change too much even with Ep2 and Ep3, because they won't alter the whole game, they will only finish the story (if they ever get released, though I definitely want to release Ep2 some day). It is an art (and in engineering, it's science) how to find the balance between rules and freedom. Rules (restrictions) are required, because otherwise things would be "chaotic" and could not be handled (in engineering, problems couldn't be handled and solved, or even examined), but at the same time, they must provide enough freedom so that we can make the game interesting and complex enough (= many combinations, tactics). -------------------- Mental harmony dispels the darkness.
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Baronius Powerful mage and game rules Feb 17 2009, 10:04 PM
Valiant Yep, Baronius got a point here...:) Feb 17 2009, 11:20 PM
Ardanis Can't; should; could. That comes from very old... Feb 17 2009, 11:29 PM
Sikret Ustrain is a Githyanki Fighter/mage (and a nonstan... Feb 17 2009, 11:39 PM
Baronius Exactly. I never understand it when modders (not j... Feb 18 2009, 01:42 AM
Daulmakan You list artificial reasons, based on certain assu... Feb 18 2009, 04:27 AM
Ardanis That's where the problem often lies - it doesn... Feb 18 2009, 06:51 AM
DavidW Actually, don't underestimate how useful keepi... Feb 18 2009, 11:31 AM
Sikret Any D&D rule-set gives plenty of freedom to th... Feb 18 2009, 12:27 PM
Baronius
There is no such thing as forcing to be creative.... Feb 18 2009, 08:43 PM
DavidW
There is no such thing as forcing to be creative.... Feb 19 2009, 07:57 AM
Jarno Mikkola The last few years of experience have convinced me... Feb 20 2009, 08:54 AM
matti Heh, Ustrain's resistances doesn't bother ... Mar 2 2009, 09:51 AM
Sikret Heh, Ustrain's resistances doesn't bother ... Mar 2 2009, 12:53 PM
Valiant Well guys, to sumarize this, no changes will be do... Mar 4 2009, 12:36 PM
Bress Hi, I just played through Tower of Deception (vers... Mar 31 2009, 02:24 AM
Bress Sorry, just wanted to add, I was hoping that at th... Mar 31 2009, 02:44 AM
Valiant Hi Bress :)
Thank you for your feedback. I´m gla... Apr 1 2009, 07:49 AM
Jab Great mod! Perfect intro, graphic etc. Perhaps... Jul 17 2009, 12:43 PM
Sikret With this approach, all of the bone golems, magic ... Jul 17 2009, 08:30 PM
Jab Sikret: Trying to remove his magic resistances is ... Jul 17 2009, 09:04 PM
Sikret Ustrain has only 50% resistance to magic damage. H... Jul 17 2009, 09:16 PM
Jab Hey,
Thank you for your advice. But as I said I t... Jul 18 2009, 12:10 AM
Raven Btw is it possible, that magic resistance and resi... Jul 18 2009, 03:48 PM
Jab So, to some extent, the resistances *do* cooperate... Jul 18 2009, 03:54 PM
that guy with hair I just finished the initially tough battle against... Jul 29 2009, 02:47 PM
Valiant Quest about the book will be added in the future. ... Aug 2 2009, 12:45 PM
ClefairyTorii First off I want to say amazing job with the mod. ... Aug 30 2009, 09:00 AM![]() ![]() |
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