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> Powerful mage and game rules, [Topic spllit by Baronius]
Baronius
post Feb 17 2009, 10:04 PM
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QUOTE(Daulmakan @ Feb 17 2009, 07:14 PM) *
I understand what he's saying. I was surprised by it too, the first time I fought him. You're expecting a powerful mage, not a physical powerhouse, and yet none of your fighters can deal any serious damage.

I have never understood this type of approach. Why can't a powerful mage have very powerful "physical" resistances via her powerful magic and knowledge? Should every wizard be protected by 9 golems so no one can reach her? Because without resistances, wizards could be killed very easily, considering their low natural hit points and physical defense.


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Baronius
post Feb 18 2009, 01:42 AM
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Master of energies
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Exactly. I never understand it when modders (not just Daulmakan) come with this "rules" thing. It reminds me to the G3 "fixpack" creators who believe that the BG2 TorGal is buggy because it has no immunity to normal death (i.e. only killable by fire or acid) -- very narrow-minded. (For example, TorGal might have sacrificed it in the past for another ability or more strength etc.) Imagination, modders, imagination!

QUOTE
Because it doesn't make sense with the given ruleset of both 2E and the game itself.

High level wizards are among the most powerful creatures in the Realms. Being physically weaker than the other classes is supposed to be what balances their offensive prowess. I don't see any reason why the should have innate or out-of-the-box resistances. If they did, I don't see a reason why fighters shouldn't cast spells either, and so on.

You list artificial reasons, based on certain assumptions about world constraints and rules. I have emphasized it earlier that first of all, an IE mod should be consistent with itself, with the world it is integrated to (the weaker version of this principle has a different second part: with the world it presents to the game). My Grey Clan mod is a good example (I absolutely don't care what D&D or anything else would dictate, I think creativity and consistence are the keys for a good mod).

I agree that in "classic" medieval/mythic worlds, with simpler rules, the picture of a wizard presented by Ardanis is more desirable. However, BG2 introduced so many things (and the D&D rules are also complex already) that it can't be called a "classic" world game in my own dictionary. For example, Mind Flayers (which are from D&D too I suppose) remind me to some aliens in a sci-fi rather than creatures in a classic mythic world I imagine. (This is one of the points where I liked BG1 better: easier spell system, more "classic" creatures, etc. Of course, it meant less possibilities, combinations as well for tactics and such things). One could say now that then D&D is not for me; in the aforementioned respect, indeed it isn't (but there are other aspects where I like it, even though I don't know it in details).


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Baronius   Powerful mage and game rules   Feb 17 2009, 10:04 PM
Valiant   Yep, Baronius got a point here...:)   Feb 17 2009, 11:20 PM
Ardanis   Can't; should; could. That comes from very old...   Feb 17 2009, 11:29 PM
Sikret   Ustrain is a Githyanki Fighter/mage (and a nonstan...   Feb 17 2009, 11:39 PM
Baronius   Exactly. I never understand it when modders (not j...   Feb 18 2009, 01:42 AM
Daulmakan   You list artificial reasons, based on certain assu...   Feb 18 2009, 04:27 AM
Ardanis   That's where the problem often lies - it doesn...   Feb 18 2009, 06:51 AM
Baronius   Indeed, it has its risk, but that is one of the f...   Feb 18 2009, 09:50 AM
DavidW   Actually, don't underestimate how useful keepi...   Feb 18 2009, 11:31 AM
Sikret   Any D&D rule-set gives plenty of freedom to th...   Feb 18 2009, 12:27 PM
Baronius   There is no such thing as forcing to be creative....   Feb 18 2009, 08:43 PM
DavidW   There is no such thing as forcing to be creative....   Feb 19 2009, 07:57 AM
Jarno Mikkola   The last few years of experience have convinced me...   Feb 20 2009, 08:54 AM
matti   Heh, Ustrain's resistances doesn't bother ...   Mar 2 2009, 09:51 AM
Sikret   Heh, Ustrain's resistances doesn't bother ...   Mar 2 2009, 12:53 PM
Valiant   Well guys, to sumarize this, no changes will be do...   Mar 4 2009, 12:36 PM
Bress   Hi, I just played through Tower of Deception (vers...   Mar 31 2009, 02:24 AM
Bress   Sorry, just wanted to add, I was hoping that at th...   Mar 31 2009, 02:44 AM
Valiant   Hi Bress :) Thank you for your feedback. I´m gla...   Apr 1 2009, 07:49 AM
Jab   Great mod! Perfect intro, graphic etc. Perhaps...   Jul 17 2009, 12:43 PM
Sikret   With this approach, all of the bone golems, magic ...   Jul 17 2009, 08:30 PM
Jab   Sikret: Trying to remove his magic resistances is ...   Jul 17 2009, 09:04 PM
Sikret   Ustrain has only 50% resistance to magic damage. H...   Jul 17 2009, 09:16 PM
Jab   Hey, Thank you for your advice. But as I said I t...   Jul 18 2009, 12:10 AM
Raven   Btw is it possible, that magic resistance and resi...   Jul 18 2009, 03:48 PM
Jab   So, to some extent, the resistances *do* cooperate...   Jul 18 2009, 03:54 PM
that guy with hair   I just finished the initially tough battle against...   Jul 29 2009, 02:47 PM
Valiant   Quest about the book will be added in the future. ...   Aug 2 2009, 12:45 PM
ClefairyTorii   First off I want to say amazing job with the mod. ...   Aug 30 2009, 09:00 AM


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