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Jan 29 2009, 09:02 PM
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#1
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Contributor Posts: 26 Joined: 29-January 09 From: Bretagne, FRANCE |
Hello i'm working on a MOD for BGT-BG2 called "GOODS of FAERUN". It's a MOD who add some merchants, few little quests and a lot of new items. I will make a merchant who sell armors and helmets of diferent colours but with no special caracteristics, it's just a black helm, or a dark red plate for fun, just to be fashion; however...
I will also create new ITEMS, and in that purpose, i need to create new bams; i will recolorize existing bams with news colours schemes. I make 2 bmp files with a selected bam and after i work on them under GIMP 2. Next i use ITEM GRAPHIC CONVERTER to get a "quite" new original bam. It's quite easy to do but i've got a big problem: i see the green bottom of the bams IN GAME; i've made some ressearches and i think it's a ALPHA CANAL (who set transparency) problem. It's like some graphical zones were losing their transparency during the change betweeen bam file becoming 2 bmp files. So if someone know something about that graphical problem, i would be so glad if you can help me, and explain me how it works exactly, and how dissmiss that green bottom, if you can indicate me a tutorial it would be nice too. I'm not afraid of complicated explanations: i want to know all about that subject, cause i need to be a pro item creator. This post has been edited by Rigel: Jan 30 2009, 08:19 PM |
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Feb 9 2009, 06:36 PM
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#2
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Contributor Posts: 26 Joined: 29-January 09 From: Bretagne, FRANCE |
HEY THERE !!!
![]() A black 0 0 0 0 0 0 0 background and the green 120 100 100 0 255 0 in place of black 0 0 0 0 0 0 (GIMP 2 settings). I found a quite good method; with your great advices Sir-Kill I i've got that bmp you see at the end of my work in GIMP 2; i create a bam with Item Graphics Converter and in BamWokshop you just have to fill the green zones with the " dark shadow colour" ...cause that black 0 0 0 0 0 0 in GIMP 2 will appear transparent in BW and in game ! I tried many things and i think it's the best way to make some bams. Now i can make some great bams; i really thanks you so much for your advices and patience Sir-Kill After 15 hours ressearches it's ok ! It was not so hard in fact... YES WE CAN This post has been edited by Rigel: Feb 9 2009, 08:23 PM |
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Rigel MAKING BAMS Jan 29 2009, 09:02 PM
Sir-Kill welcome to bwl.
I must have missed this post or I ... Feb 1 2009, 01:55 AM
Rigel Hello thank you very much for your answer
I make ... Feb 2 2009, 01:15 PM
Sir-Kill No problem. I learned graphics the same way ;) . s... Feb 2 2009, 10:59 PM
Rigel OH yes i mean post a bmp, it was a mistake :blush:... Feb 3 2009, 05:12 PM
Rigel There is something i don't understand with alp... Feb 8 2009, 06:12 PM
Sir-Kill well first off, you are using a 256 (indexed) colo... Feb 8 2009, 10:13 PM
Rigel Yes that's what i was wondering about: there i... Feb 8 2009, 10:47 PM
Sir-Kill I think that DLTCEP uses the bright green 0,255,0 ... Feb 9 2009, 12:08 AM
Rigel http://img8.imageshack.us/img8/2950/iwchan02101hw1... Feb 9 2009, 01:17 AM
Sir-Kill Cool I am glad you were able to get it working. At... Feb 9 2009, 07:54 PM
Rigel Hello BWL, hi Sir-Kill, i post a screen shot of my... Mar 14 2009, 01:53 PM
Sir-Kill cool.
did you use the overlay setting on your bru... Mar 14 2009, 04:34 PM
Rigel No i didn't use the overlay setting and didn... Mar 14 2009, 05:47 PM
Rigel My last work on bams : the next difficulty will be... Mar 25 2009, 05:58 PM
Sir-Kill those would plt files iirc.
they look good now tha... Mar 25 2009, 10:35 PM
Rigel OH !!! Do you mean i have to draw an i... Mar 25 2009, 11:50 PM
Sir-Kill well you do not have to but I know you can. Use a... Mar 26 2009, 11:44 AM
Rigel I've made a Tutorial in four chapters to color... Apr 1 2009, 12:50 PM
Sir-Kill Cool.
We can put it up on the tutorials section wh... Apr 1 2009, 01:52 PM
Rigel http://img269.imageshack.us/img269/3520/armureroug... Sep 23 2009, 01:02 AM
Sir-Kill They Look good, Keep it up!
Sounds like a lot ... Sep 23 2009, 04:18 PM
Tervadh You might be interested in BAM Batcher. I can mass... Sep 27 2009, 06:20 AM
Rigel Hello just wanted to announce that i finished trad... Dec 15 2009, 05:09 AM
Tervadh Here some new original bams i created (maybe i wil... Dec 21 2009, 12:40 PM
Rigel yeah, its possible you lose some pixels when you r... Dec 23 2009, 01:24 AM![]() ![]() |
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